Come enlist to go to the trenches in this dark occult WW1 horror event, pitting your unit against magic, corruption, and worse. Do you have what it takes to survive or are you never going home?
Come enlist to go to the trenches in this dark occult WW1 horror event, pitting your unit against magic, corruption, and worse. Do you have what it takes to survive or are you never going home?
Come enlist to go to the trenches in this dark occult WW1 horror event, pitting your unit against magic, corruption, and worse. Do you have what it takes to survive or are you never going home?
Come enlist to go to the trenches in this dark occult WW1 horror event, pitting your unit against magic, corruption, and worse. Do you have what it takes to survive or are you never going home?
Come enlist to go to the trenches in this dark occult WW1 horror event, pitting your unit against magic, corruption, and worse. Do you have what it takes to survive or are you never going home?
Fill the shoes of a fed-up deadbeat that happens to share a pad with none other than the 80's DM! What can go wrong, does go wrong in this slacker sitcom about bad days and difficult friendships.
Description:
Fill the shoes of a fed-up deadbeat roommate that happens to share a cramped studio apartment with none other than the 80's Dungeon Master! What can go wrong, does go wrong in this ridiculous game about bad days and difficult roommates.
Rest in Pieces is a dark comedy tabletop roleplaying game inspired by the misadventures, cartoon logic, and over-the-top characters of slacker sitcoms like The Grim Adventures of Billy & Mandy, the Regular Show, Rick & Morty, and It’s Always Sunny in Philadelphia.
Plays with a Two-Color Jenga-ish Block Tower and a unique deck of 108 cards that teach the rules, describe characters, and create overarching problems .
With 14 unique problem scenarios to rile up your roommates, you’ll be ready to play in minutes!
3-6 Players (With GM), 1 Hour, Mature Themes for Immature Play *Contains suggestive themes, crude humor, and strong language.
The Drima Corporation has a problem. A strange beast is terrorizing the workers at their newest factory on the planet Thald, and they have offered big money to anyone who can solve the problem.
The Drima Corporation has a problem. A strange beast is terrorizing the workers at their newest factory on the planet Thald, and they have offered big money to anyone who can solve the problem.
In this WW1 horror survival scenario, a squad of soldiers must get a secret weapon to the front. In their way are the vast armies of human enemies and the demonic beings known as the Others.
Description:
The course of the Great War and the fate of the world changed on July 1, 1916. The Battle of the Somme claimed tens of thousands in its first brutal hours. Drawn by this blood and misery were the demonic Others, who used the psychic residue to tear open the veil between worlds. World War I is now fought on two fronts- the human enemies of foreign nations and the other worldly beings out of nightmare. In this WW1 horror survival scenario, a squad of soldiers must get a secret weapon to the front. If they succeed, humanity may yet continue. Failure might be the end of man's reign. Win or lose, one thing is nearly certain. Those who sign up for this suicide run, know they are never going home.
In this WW1 horror survival scenario, a squad of soldiers must get a secret weapon to the front. In their way are the vast armies of human enemies and the demonic beings known as the Others.
Description:
The course of the Great War and the fate of the world changed on July 1, 1916. The Battle of the Somme claimed tens of thousands in its first brutal hours. Drawn by this blood and misery were the demonic Others, who used the psychic residue to tear open the veil between worlds. World War I is now fought on two fronts- the human enemies of foreign nations and the other worldly beings out of nightmare. In this WW1 horror survival scenario, a squad of soldiers must get a secret weapon to the front. If they succeed, humanity may yet continue. Failure might be the end of man's reign. Win or lose, one thing is nearly certain. Those who signup for this suicide run, know they are never going home.