Unnatural events dog the sailing ship Emilia as she crosses the Pacific, all seemingly drawn from the sea shanty "Roll the Old Chariot Along." Can you decipher the clues in the song and save the ship?
Description:
It’s 1880. You are sailors and scholars traveling the world’s sea lanes to document the dying art of the sea shanty. Commercial sail is obsolete in the face of steam technology, and its majesty is slowly fading from the world. Shanties will surely vanish unless someone writes them down. But a wicked spirit doesn’t like shanties falling into the hands of landsmen. It manifests the imagery and events from each song to oppose you, threatening the very ships you sail aboard. Can you anticipate these dangers before they strike? Can you safeguard the ship and her crew?
Unnatural events dog the sailing ship Emilia as she crosses the Pacific, all seemingly drawn from the sea shanty "Roll the Old Chariot Along." Can you decipher the clues in the song and save the ship?
Description:
It’s 1880. You are sailors and scholars traveling the world’s sea lanes to document the dying art of the sea shanty. Commercial sail is obsolete in the face of steam technology, and its majesty is slowly fading from the world. Shanties will surely vanish unless someone writes them down. But a wicked spirit doesn’t like shanties falling into the hands of landsmen. It manifests the imagery and events from each song to oppose you, threatening the very ships you sail aboard. Can you anticipate these dangers before they strike? Can you safeguard the ship and her crew?
Unnatural events dog the sailing ship Emilia as she crosses the Pacific, all seemingly drawn from the sea shanty "Roll the Old Chariot Along." Can you decipher the clues in the song and save the ship?
Description:
It’s 1880. You are sailors and scholars traveling the world’s sea lanes to document the dying art of the sea shanty. Commercial sail is obsolete in the face of steam technology, and its majesty is slowly fading from the world. Shanties will surely vanish unless someone writes them down. But a wicked spirit doesn’t like shanties falling into the hands of landsmen. It manifests the imagery and events from each song to oppose you, threatening the very ships you sail aboard. Can you anticipate these dangers before they strike? Can you safeguard the ship and her crew?
Unnatural events dog the sailing ship Emilia as she crosses the Pacific, all seemingly drawn from the sea shanty "Roll the Old Chariot Along." Can you decipher the clues in the song and save the ship?
Description:
It’s 1880. You are sailors and scholars traveling the world’s sea lanes to document the dying art of the sea shanty. Commercial sail is obsolete in the face of steam technology, and its majesty is slowly fading from the world. Shanties will surely vanish unless someone writes them down. But a wicked spirit doesn’t like shanties falling into the hands of landsmen. It manifests the imagery and events from each song to oppose you, threatening the very ships you sail aboard. Can you anticipate these dangers before they strike? Can you safeguard the ship and her crew?
The group stumbled on a lost citadel in the Badlands. Perhaps the secrets inside should stay buried, but it's too late and all that's left is to uncover the truth.
The group stumbled on a lost citadel in the Badlands. Perhaps the secrets inside should stay buried, but it's too late and all that's left is to uncover the truth.
The group stumbled on a lost citadel in the Badlands. Perhaps the secrets inside should stay buried, but it's too late and all that's left is to uncover the truth.
Your good friend Possum has eyes on a shipment of shoes, and he'd like you to acquire it. But what will you do when you learn something more sinister is afoot?
Description:
MoonPunk is a Powered by the Apocalypse game about punks fighting oppression on a dystopian moon. No experience with the game is necessary to play, and character creation will happen right at the table. Your GM, Jess, is a co-creator of the game.
Come enlist to go to the trenches in this dark occult WW1 horror event, pitting your unit against magic, corruption, and worse. Do you have what it takes to survive or are you never going home?
Come enlist to go to the trenches in this dark occult WW1 horror event, pitting your unit against magic, corruption, and worse. Do you have what it takes to survive or are you never going home?