Players portray ninjas from varying ninja clans (some of them rivals) to aid a town after a slew of murders. Mystery hides behind every corner. Will they be able to solve it in time?
The writer editor relationship is one of the most critical but under-discussed parts of writing a successful game. Learn how to build and maintain a healthy and lasting connection for your work.
The world as you knew it ended a decade ago. Now the survivors of His purges make their way as best they can, knowing that the end can come for something as simple as a murmured prayer.
Description:
The creatures from the Between are never far away, but They don't attack without cause. Can you survive in the ruins of world, under His edicts? Or is mere survival just not good enough? When it comes time to protect the community you have built, will you stand and fight, or flee through shadows? What is your choice: light a candle, or curse the darkness? A game about memory, identity, and hard choices.
The Bangers have stolen someone to whom you owe a debt. You will free the both of you in one fell swoop.
Description:
The strong will always demand things of the weak. Money, territory, favors, time, and even lives are things are often demanded by those who have any sign of strength. The Bangers are the largest street gang on the outside, and every year they round up seven men and seven women and make them vanish off the face of the planet. As if they never existed, and no one will talk of them. Someone you know was taken this time, and you're going to make sure that you get them back.
You are baddass cyberpunk operatives. You are joined by a single Headspace, allowing you to share skills with each other. Problem is that you also share your emotional baggage in the process.
You are baddass cyberpunk operatives. You are joined by a single Headspace, allowing you to share skills with each other. Problem is that you also share your emotional baggage in the process.
The City haunts you. It's a rusted-out, burnt-down, gang-filled sprawling heap now, but you swear you can here it talking. What does it want from you? What do you need from it? Can you find your way?
Description:
The City haunts you. It's a rusted-out, burnt-down, sprawling heap now, but you swear you can here it talking. Even though the gangs that run things will sooner carve you open than give you the time of day... this whole place feels alive. Hardholds are precious few, and anyone who hoists a flag and proclaims a place is safe risks the attention of the Dogs. They ride like demons and scream like banshees, and when they pull up stakes ain't nothing left. Nothing but the City. It's always here. This event is the first of three connected sessions (LongCon) with continuing characters and plots. Registering for the first session covers all three.
The City haunts you. It's a rusted-out, burnt-down, gang-filled sprawling heap now, but you swear you can here it talking. What does it want from you? What do you need from it? Can you find your way?
Description:
The City haunts you. It's a rusted-out, burnt-down, sprawling heap now, but you swear you can here it talking. Even though the gangs that run things will sooner carve you open than give you the time of day... this whole place feels alive. Hardholds are precious few, and anyone who hoists a flag and proclaims a place is safe risks the attention of the Dogs. They ride like demons and scream like banshees, and when they pull up stakes ain't nothing left. Nothing but the City. It's always here. This event is the second of three connected sessions (LongCon) with continuing characters and plots. Registering for the first session covers all three.
The City haunts you. It's a rusted-out, burnt-down, gang-filled sprawling heap now, but you swear you can here it talking. What does it want from you? What do you need from it? Can you find your way?
Description:
The City haunts you. It's a rusted-out, burnt-down, sprawling heap now, but you swear you can here it talking. Even though the gangs that run things will sooner carve you open than give you the time of day... this whole place feels alive. Hardholds are precious few, and anyone who hoists a flag and proclaims a place is safe risks the attention of the Dogs. They ride like demons and scream like banshees, and when they pull up stakes ain't nothing left. Nothing but the City. It's always here. This event is the second of three connected sessions (LongCon) with continuing characters and plots. Registering for the first session covers all three.
The system casts out its own and drops them in your lap making you a target for all their enemies … and friends. How will survive the fallout from Icarus flying to close to the sun?
Description:
The Daedalus Group has changed the world as we know it, and the system has deemed you unfit for society. You live on the fringes, trying your best to have a life next to the byzantine walls of paradise. Barely tolerated, barely acceptable, barely there. There have been rumblings for weeks now that there is unrest inside the maze of the system, and those sinners have been cast out. It has happened before, but now it's different, the one who has fallen isn't some conspiracy nut or thick-headed rich kid who thought he could buck the system. Now it's the child of the President, and that means anyone can fall. They've been spotted with you before though, which means you a target too. What will you do when Icarus himself lands on your lap? Will you help, or will you be coated with the burning wax?