Yet again Fuedal Japan is threatened by its arch-nemesis, Mighty Cthulhu! Only a daring band of Samurai can save the day but do they have time to also do a proper Tea Ceremony? This game takes five minutes to learn how to play, and that includes character creation and a lesson on how to play 16th century culturally advanced yet violence prone Samurai. Make sure your Katana is loose in its sheath and get ready to leap into dramatic action!
Yet again Fuedal Japan is threatened by its arch-nemesis, Mighty Cthulhu! Only a daring band of Samurai can save the day but do they have time to also do a proper Tea Ceremony? This game takes five minutes to learn how to play, and that includes character creation and a lesson on how to play 16th century culturally advanced yet violence prone Samurai. Make sure your Katana is loose in its sheath and get ready to leap into dramatic action!
The players are a group of scouts from the Wolfen Empire that have been sent to locate the empire's enemies in the Disputed Lands, and to find potential allies. On their quest, the characters have learned of a secret Elven kingdom called Shadowspire, hidden somewhere deep in the mountains of the Old Kingdom. Now hunted by a battalion from the Eastern Empire and cut off from the north, their only hope is to find Shadowspire before the human army finds them.
Kang the Conqueror, Gabriel Yulaw, Cro-Mags... Amateurs. Your 4-color world is not just the target of an invasion, but a source of unlimited power for a madman. Can you stop him without losing sight of who you are? 450 pt, 90 active. Character history a requirement. Submit character no later than August 1st for approval.
The year is 2256 and the Pri-Wakat corporation has been contracted by the Krona to expand Brakir's interests in non-aligned space. The target is Sh'lassin, a remote system near Centauri space. At the same time, the Empire wants to secure systems near the border with Narn space and Sh'lassin is important to Imperial interests. Two advance guard task forces meet, both desiring to gain a foothold in Sh'lassin space. B5 Wars miniatures rules.
The year is 2256 and the Pri-Wakat corporation has been contracted by the Krona to expand Brakir's interests in non-aligned space. The target is Sh'lassin, a remote system near Centauri space. At the same time, the Empire wants to secure systems near the border with Narn space and Sh'lassin is important to Imperial interests. Two advance guard task forces meet, both desiring to gain a foothold in Sh'lassin space. B5 Wars miniatures rules.
The year is 2256 and the Pri-Wakat corporation has been contracted by the Krona to expand Brakir's interests in non-aligned space. The target is Sh'lassin, a remote system near Centauri space. At the same time, the Empire wants to secure systems near the border with Narn space and Sh'lassin is important to Imperial interests. Two advance guard task forces meet, both desiring to gain a foothold in Sh'lassin space. B5 Wars miniatures rules.
Oxford Philosophy professor Nick Bostrom thinks that we are living in a simulation. Earlier, Rene Descartes thought that we could only be certain of one thing. Both are wrong. Or are they?
Oxford Philosophy professor Nick Bostrom thinks that we are living in a simulation. Earlier, Rene Descartes thought that we could only be certain of one thing. Both are wrong. Or are they?
Intel has obtained information that a small group of VC political cadre are carrying documents vital to the war effort. Your team has been ordered to intercept and retrieve these documents before they can be handed over to members of the 310th NVA regimental HQ.