The year is 2057, and when the megacorps want a job done but don't want to get caught, it's a shadowrun they need. Shadowrunners sell their unique magical and cybernetic skills to perform illegal tasks. Mr. Johnson wants you to find a family heirloom that has been lost. Sounds simple, doesn't it? Character sheets and house rules changes will be provided. A prize of Cannon Companion will be given to the winner, as determined by the GM and players.
There's something sinister and weird going on in the American West. The shadows are deeper, the nights longer - fear stalks the land like a hungry beast. Abominations lurk in the shadows, and strange cults flourish. Arrayed against the darkness are the heroes of the Weird West. Grim gunslingers ride the trails, scientists create infernal devices and rangers try to protect the public. And death is not necessarily as final as it should be.
Format Rules: Your deck must be 10% MLE, with a minimum of 6 MLE cards. All official cards from TCG or MLE are permitted. All games will be 20 minutes in length. If there is no winner when time is called, the game will continue until it is the start-of-turn of the player who began the game, then End Game will be invoked. If no winner in End Game, then first blood will be invoked.
Highlander sealed deck tournament. Standard sealed deck rules will apply. When time is called End Game rules will be used. After 10 minutes in End Game we will go to First Blood. Any questions on End Game, First Blood, or questions in general, contact me at mfrancis@excel.net.
Highlander sealed deck tournament. Standard sealed deck rules will apply. When time is called End Game rules will be used. After 10 minutes in End Game we will go to First Blood. Any questions on End Game, First Blood, or questions in general, contact me at mfrancis@excel.net.
Highlander standard constructed tournament. Standard deck construction rules will apply. NO Quickenings are allowed. When time is called End Game rules will be used. After 10 minutes in End Game we will go to First Blood. Any questions on End Game, First Blood, or questions in general, contact me at mfrancis@excel.net.
Highlander standard constructed tournament. Standard deck construction rules will apply. Quickenings and Misprints will be allowed for this event. When time is called End Game rules will be used. After 10 minutes in End Game we will go to First Blood. Any questions on End Game, First Blood, or questions in general, contact me at mfrancis@excel.net.
Highlander CCG - World Championship Open - Constructed
Description:
Highlander Constructed World Championship Open. Standard deck construction rules will apply. NO Quickenings are allowed. When time is called End Game rules will be used. After 10 minutes in End Game we will go to First Blood. Any questions on End Game, First Blood, or questions in general, contact me at mfrancis@excel.net.
Highlander CCG - World Championship Open - Lean and Mean
Description:
Highlander Lean and Mean World Championship Open. Standard Lean and Mean deck rules will apply. NO Quickenings are allowed. When time is called End Game rules will be used. After 10 minutes in End Game we will go to First Blood. Any questions on End Game, First Blood, or questions in general, contact me at mfrancis@excel.net.
Highlander CCG - World Championship Open - Sealed Deck
Description:
Highlander Sealed Deck World Championship Open. Standard sealed deck rules will apply. When time is called End Game rules will be used. After 10 minutes in End Game we will go to First Blood. Any questions on End Game, First Blood, or questions in general, contact me at mfrancis@excel.net.