An evil within the monolith has been calling forth the dead from nearby villages to come to the tower including the party's parents and grandparents. A cleric begs of you to stand guard this one night and stop all undead from entering. He will return at dawn to relieve you, if you can survive the night.
An ancient vault from the Second age of Middle Earth lies buried somewhere in no-manâs land. Will the contents turn the war in your favor or doom you all?
An ancient vault from the Second age of Middle Earth lies buried somewhere in no-manâs land. Will the contents turn the war in your favor or doom you all?