Tired of playing dungeon crawlers, spaceship captains, super-heroes, angsty monsters, and all rest? Wouldn’t it be nice to place something different, like a Regency Romance heroine, a monsterploitation private detective, or a laser pony? In this panel the staff of Hex Games will tell you how to mix and match genres, develop strange ideas, and make odd concepts work.
After you died, when you met the Giant Glowing Jesus, he told you your name wasn't in the Book of Life and sent you straight to Hell. Turns out, you don't really like it here, so when the Goddess shows up and and tells you she knows a way you can sneak into Heaven and confront God, you take her up on it. Jack T. Chick meets The Dirty Dozen in this adventure that puts the Fun back in Fundamentalism!
Anyone can map out a dungeon on graph paper, but it takes a lot more to create an interesting, believable game world. In this panel, the Hex staff will tell you how to flesh out your campaign setting, whether it’s a magical fantasy world or modern-day New Jersey. We'll cover everything from basic dramatic rules and setting creation to the little touches that bring a world to life.
When the Great War blew up (literally) the world found itself divided. Brother against brother; man against man; ape against ape. You, as a member of the Central Alliance’s Flying Squadron, are there to keep things quiet on the Western Front or die trying as the Axis of Naughtiness tries to break through the lines. It’s the Red Baron meets Bedtime for Bonzo in this game of banana-toting aerial mayhem.
It’s the vacation of a lifetime, girlfriend. You and a bunch of your pals taking off on a dude ranch adventure into the remote Brokeback Mountains. What could be more fabulous? You just had no idea the horrors that were waiting for you there. So the question now is who’s going to miss their sanity check first — you or the monsters? It’s Cthulhu meets Rupaul in this “Tell me you did not just go there†game.
Since you became a super-hero you've fought in every secret war and every multidimensional crisis that's come along. You've faced monsters, mutants, and masterminds. But even you don't stand a chance against the ultimate threat: an UNSTOPPABLE HORDE of 99 super-powered lunatics, all hell-bent on TOTAL ANNIHILATION!!! Strap yourself in, because things are about to get brutal!
Some folks think that if a game is "funny" it's not a "real" role-playing game & that a "serious" game shouldn't have any humor. Yet comedy films make megabucks every year, & even the most serious movie or novel has at least a few moments of humor. Let the jokesters at Hex Games tell you how to add humor to your RPG without breaking the mood, & how to run a full out wackyfest of a campaign without crossing the line into stupid territory.
The ads make it all look so slick. “Bored with your humdrum existence in Fairytaleland? Then come experience the wonder of Happilyeverafter - and remember: what happens in Happilyeverafter stays in Happilyeverafter.†Notice how they don’t mention the seedier side of this pixie-dust paradise? That’s where you come in, ‘cause Happilyeverafter is your beat.
The ads make it all look so slick. “Bored with your humdrum existence in Fairytaleland? Then come experience the wonder of Happilyeverafter - and remember: what happens in Happilyeverafter stays in Happilyeverafter.†Notice how they don’t mention the seedier side of this pixie-dust paradise? That’s where you come in, ‘cause Happilyeverafter is your beat.
Fratboys vs. The League of Alphabetical Madmen (A-H)
Description:
It’s a typical day at Kappa Epsilon Gamma house: music blaring, beer flowing, & the party starting in half an hour. Suddenly FLASH & the boys find themselves transported to the secret Alaskan base of the League of Alphabetical Madmen. The fratboys are then shown to the arena where they’re going to have to defeat every single madman in alphabetical order. Animal House meets Thunderdome.