The tiny island kingdom of Zambukistan is known for three things—fabulous riches, beautiful princesses, and giant bats! When Princess Lakshmi is abducted by winged things in the middle of the night, it's up to Sindbad and his daring crew to save the day.
The savage land of Vekros is home to bold men, brazen women, scheming sorcerers, and hideous beasts. Only by blood and by steel shall you live! Some say the tablets of the legendary artificer Kaarn hold the secrets to everlasting life. Are you brave enough to face the curse of the Alchemist?
Across the land, people whisper of Kromdar. Kromdar, the City of Death! Kromdar, home of the blasphemous Witch-King Uluk! Only a madman would willingly venture to Kromdar. A madman or, possibly, a band of swordsmen who have heard rumors of vast treasure hidden beneath the city’s streets. Can you find the treasure, or will you suffer slow, agonizing torture at the hands of the Witch-King?
Most fantasy RPGs derive from Tolkien and other British sources. This is unfortunate, because beyond the elves and epic journeys, there’s a wide world of fantasy fiction where cunning men of questionable morals battle unknown creatures of darkness, encounter mysterious magics, and win (only to promptly lose) great treasures. Hex Games will show you why American Sword & Sorcery is simply better.
Most fantasy RPGs derive from Tolkien and other British sources. This is unfortunate, because beyond the elves and epic journeys, there’s a wide world of fantasy fiction where cunning men of questionable morals battle unknown creatures of darkness, encounter mysterious magics, and win (only to promptly lose) great treasures. Hex Games will show you why American Sword & Sorcery is simply better.
The British call it the Great Game, but not every piece is on the board at the beginning of play. One important piece, the Maharaja of the Sikhs, is being held under guard in England. His Majesty the Tsar wants you, brave Avantyuristi, to get hold of this Prince and put him back into play to better Mother Russia’s chances in the Game.
The Six Gun Seven In The Good, The Bad, and The Creepy
Description:
The dime novels call you the Six Gun Seven and tell the thrilling tales of how you hunt down bank robbers, gunslingers, and other bad men. Most people are completely unaware of the real threats haunting (sometimes quite literally) the American West. As special agents of President Grant, it’s your job to handle the things most people are better off not knowing about.
Tired of playing dungeon crawlers, spaceship captains, super-heroes, angsty monsters, and all rest? Wouldn’t it be nice to place something different, like a Regency Romance heroine, a monsterploitation private detective, or a Laser Pony? In this panel the staff of Hex Games will tell you how to mix and match genres, develop strange ideas, and make odd concepts work.
We’ll Always Have Happilyeverafter: A Fairy Tale/Noir
Description:
She was just a dame - yeah, right, “just a dame.” What she knew and what she stood for could rock, Fairytaleland to its sugar and spice - and that could be bad for tourism. Fairy tales meet Film Noir in this caper. Sing it, Samwise.
In this brave new 20th Century the world faces ever more diabolical menaces. To combat them, the Greatest Inventor of the Age has assembled a team of dedicated men and women and equipped them with the most advanced technology. When word comes to Menlo Park that “Big-ass (pardon my French, ma’am) three-legged walkin’ battle machines” have invaded New Mexico territory, it’s time for Edison Force to respond!