It’s the 60’s! Someone is taking over the minds of our nation’s youth. Explore the darker side of the ‘60s, like The Twilight Zone and Outer Limits in this world of sci-fi thrillers and superpowers.
It’s the ‘60s! In a world of super spies, leather catsuits and master villains, your characters are secret agents with “special” talents trying to survive “the most dangerous game.”
It’s the 60’s! The cars are fast, the women are faster, and there’s no better cover for international spies than as flashy race car drivers, competing in a once-in-a-lifetime race on a secret island.
It’s the ‘60s and SCUBA and bikinis have been invented! Join the crew of the Nautilus II as they face the Warlord and his forces in this role playing game of underwater adventures and superpowers.
In this panel, the crew from Hex Games will tell you how to build a cohesive, coherent party with characters who have real connections and reasons for working together.
Hex Games gives you some tips and tricks for capturing the flavor of your favorite intellectual property in your game.
Description:
Licensing is expensive and most game companies are poor, so if you really want to play a game set in the world of your favorite book, movie, or TV show, you’re probably going to have to make it up yourself. In this panel, Hex Games will give you some tips and tricks for capturing the flavor of your favorite intellectual property in your game.
Your party of adventures spent the night carousing in town. Now it’s morning, you have no memory of the night before, the local warlord wants you dead, and one or more of you might be married.
Description:
After a party of bold adventurers successfully won the Red Idol of Aaargh from the Temple of Fire, they decided to celebrate their victory in the decadent party city of Meadows. But now it’s morning, they have no memory of the night before, there’s a price on their heads, and one or more of their number might be married. It’s sword & sorcery & slapstick with QAGS!
Hex Games discusses the tedium, obliviousness to obvious design flaws, and insanity that can happen when it’s just you, your brilliant idea, and a blank computer screen.
Description:
There’s a lot more to game design than coming up with a world and some mechanics, finding a printer, and marketing your product. In this panel, the Hex Games staff will be discussing the tedium, obliviousness to obvious design flaws, and insanity that can happen when it’s just you, your brilliant idea, and a blank computer screen.
Is this the end of the world? The bombs have dropped, zombies are everywhere, and there are gangs of marauding murderers roaming the highways. The Smurf Village is gone. How will you survive?
As a detective for the Herrick Agency, you’re no stranger to weird cases. This one apparently involves Excalibur and a cult of evil Elvis impersonators. Just your average Tuesday in the city.
Description:
As a member of New York’s famed Herrick Agency, you’ve seen a lot of strange things--ancient mystical artifacts, Nazi super science, alien technology, and much, much more. You’re used to hearing some strange stories, but you’re beginning to think that your new client might be one of the crazies that an organization with Herrick’s reputation frequently attracts. She claims that she’s the guardian of King Arthur’s sword Excalibur, which has recently been stolen. And she’s pretty sure Elvis is involved.