The Electric Team in: The Good, the Bad, & the Electric
Summary:
In a post-apocalyptic fantasy world, a band of heroes is out to restore civilization. They come to rest in a charming small town - but this town hides villains, with a plan to destroy our heroes.
Description:
Civilization has been shattered by a war between science and magic, and now it’s up the Electric Team to defeat 1,000 villains and save the world! You and your friends have traveled a long way, and now you find yourselves in a charming small town. There’s more to this town than first appears, though . . . including a cabal of villains, dedicated to your destruction. Based on the Electric Team web comic
Being a monster is hard. Being a teenager is hard. Imagine being a teeenage monsters. Luckily, there’s a place where young monsters can forge new friendships, enjoy the great outdoors, and make all kinds of terrible mistakes with limited adult supervision. Welcome to Camp Windigo, the only summer camp catering exclusively to teenage werewolves, young Frankensteins, sons of Dracula, and other monster-Americans. You’ve been there as a camper before, but this year you’re getting paid well below minimum wage to be a camp counselor for the first time. You’ve only got a week to get everything ready for the campers and prove to the other counselors (especially the cute ones) that you’re not lame.
The Rains of Ash have come & now your people starve. It's up to you & your hunting companions to travel to the Valley of Giants & appease the fiery spirits that dwell there.
Description:
It’s a million years in the past. Mighty reptiles prowl the volcanic jungles of a primitive Earth while fur-clad humans lurk in caves and commune with tribal spirits. The Rains of Ash have come to your tribe’s small, once-fertile valley, and now the people starve. It’s up to you and your hunting companions to travel to the Valley of Giants and appease the fiery spirits that dwell there.
Winter in the city & something uncanny is stalking the slums & killing folks. It's time for those all-American shamans of the rails, the hobomancers, to save the day once more.
Description:
It’s the height of the Great Depression, and those all-American shamans known as Hobomancers ride the rails defending the soul of this great nation from all manner of supernatural evil. Winter means it’s time for all good hobos to settle into the cities and wait out the cold. But something uncanny is stalking the slums, and the snow runs red with hobo blood. It’s up to your brave band of Hobomancers to save the day once more.
Christmas is a time for peace & goodwill, but this year Christmas is fixin' to be ruined by some no-good snake men. Looks like a job for those all-American shamans of the rails, the Hobomancers!
Description:
Even during the Great Depression, Christmas is a time for peace on Earth and goodwill toward all folks. But this year, Christmas is fixin’ to be ruined by a bunch of no-good, dirty, schemin’ snake men. Looks like a job for those all-American shamans of the rails, the Hobomancers. Grab your bindle, hop a train, and save the day!
Some items are too powerful to remain in our mortal realm, like the watch that controls time. Your brave band of hobomancers must destroy the watch before it falls into the wrong hands!
Description:
Some items are too powerful to remain in our mortal realm. Your group has been entrusted with one such item: a watch with the ability to manipulate time itself. This item must be destroyed, but only the magics of the nation’s first nuclear powerplant are sufficient for the task. Your group must make the journey to Shippingport PA, avoid those who would use the watch for their own gains and destroy it. You brave band of hobomancers are this realm’s only hope.
A lonely diner sits by the rails through the grasslands. They say that it is friendly to the poor & hungry, but there is a darkness within. Can magic-wielding hobos discover its evil secret?
Description:
It’s the height of the Great Depression, and those all-American shamans known as Hobomancers ride the rails defending the soul of this great nation from all manner of supernatural evil. A lonely diner sits by the rails running through the Oklahoma. Rumors say that it is friendly to the poor and hungry, but an evil darkness lies at its heart. Can you stop this terrible threat before it consumes reality itself?
Enemies, doubtful allies, & plots hem King Louis in on all sides. The questions are: How many? Whose? To what nefarious ends? & what are the Musketeers going to do about it?
Description:
The childless King Louis XIII reigns in France, beset by enemies and doubtful allies. With the King’s supremacy yet to be established, plots hem him in on all sides. The questions remain: How many? Whose? And to what nefarious ends?
Easy job, sure. Now your spec ops task force is on its own. No one can be trusted. Can you get to the bottom of this conspiracy or will you end up in unmarked graves never to be heard from again?
Description:
It was supposed to be an easy job. Your special operations task force was given a simple mission: apprehend an asset with intelligence vital to your government. Now you are on your own, no one can be trusted, allies are enemies, enemies might be allies. Do you have the skills to get to the bottom of this conspiracy or will your corpses end up in unmarked graves never to be heard from again?
I psyche Ike! After WW2 America needed new soldiers for a new sort of war. Guys with the psyche stuff. And that's where you come in, citizen. I Spy meets Men Who Stare at Goats.
Description:
I psyche Ike! After WW2 the rising superpower found it needed new soldiers for a new sort of war. Men and women with the psyche stuff. And that’s where you come in, citizen. I Spy meets Men Who Stare at Goats.