Bring your 450pt army from Main Event (18 figure limit, no Marvel). 16 positions. 4-round single elimination, with rounds 1 and 3 played Reverse the Whip (using your opponent's army).
Description:
Bring your 450pt army from Main Event (18 figure limit, no Marvel). 16 positions. 4-round single elimination, with rounds 1 and 3 played Reverse the Whip (using your opponent’s army).
4-round. 800 point army (12 hex, no Marvel), where each player must control within 2 hexes & 100 points of their teammate. Each player must buy a ticket (2 per team). 16 team slots (32 players)
Description:
4-round. Predrafted Heroscape army (12 hex, 800 point limit, No Marvel), where each player must control within 2 hexes and 100 points of their teammate. Each player must buy a ticket. (2 per team). 16 team slots (32 players). Prizes awarded.
4-round, 16-player tournament. Bring a predrafted Heroscape army (16 figure, 600 point limit, No Marvel), using only unique figures (squads or heroes).
Description:
4-round, 16-player tournament. Bring a predrafted Heroscape army (16 figure, 600 point limit, No Marvel), using only unique figures (squads or heroes).
4-round. Bring 4 pre-drafted Heroscape armies (18 figure, 300 point limit), where no figures are used in more than 1 army.
Description:
Open to all players, 16 positions. 4-round swiss tournament. Players bring four pre-drafted 300 point Heroscape armies. Any figure used in an army cannot be used in any other armies. Army cannot exceed 18 figures. The tournament is played in one hour rounds.
4-round. Bring 4 pre-drafted Heroscape armies (18 figure, 400 point limit), where no figures are used in more than 1 army.
Description:
Open to all players, 16 positions. 4-round swiss tournament. Players bring four pre-drafted 400 point Heroscape armies. Any figure used in an army cannot be used in any other armies. Army cannot exceed 18 figures. The tournament is played in one hour rounds.
4-round. Bring 4 pre-drafted Heroscape armies (18 figure, 500 point limit), where no figures are used in more than 1 army.
Description:
Open to all players, 16 positions. 4-round swiss tournament. Players bring four pre-drafted 500 point Heroscape armies. Any figure used in an army cannot be used in any other armies. Army cannot exceed 18 figures. The tournament is played in one hour rounds.
Only for top 16 from Day 1 of the Main Event. Players bring the same army from day 1. Reverse the whip: you play each opponents army; they play yours. Prizes awarded.
Description:
1 hour rounds, but we will try to be flexible to allow matches to finish.
Pre-drafted army (18 figure, 450 point limit). Matches start as players are available. Earn 1pt per match, 1pt per win; max of 8 pts. Tourney winner decided by point-weighted drawing.
Description:
Pre-drafted Heroscape army (18 figure, 450 point limit). New matches start as old ones finish. You may play as many matches as you can fit in, and can come and go as you please. Want to run to the dealer hall first? Just start when you come back! Each match played gives 1 point, each win an additional point; up to a max of 8 points. Tourney winner decided by point-weighted drawing at the end.
4-round. Predrafted army (24 hex, 500 point limit). Players place 1 card's units at a time on unengaged, empty spaces.
Description:
Open to all players, 16 positions. 4 round swiss with one game final, if necessary. Players bring a pre-drafted 500 point Heroscape army, no Marvel. Army size is limited to 24 hexes. Players take turns placing a card's worth of units, unengaged, on an empty space. Squad figures must be placed adjacent to other friendly squad figures just placed. Battle begins after all units have been placed. Tournament is played in 1 hour rounds. Prizes will be awarded. Additional information: Players will roll the D20 to see who places their first card's worth of units. The D20 roll winner can defer, if they choose. The player who places units second will have initiative for the first round.