Can you stop the thief, Three-Fingers, in time & retrieve the Orb of Night?
Description:
A 5th-level adventure. The Orb of Night is stolen by Three-Fingers; if not recovered, it will herald a war no one has seen in over seven hundred winters. A war of sorcerers, magic, violence, terror, and death. He has fled to the Trade town of Agot. Can you stop him and retrieve the Orb before the Wild Tide on the horizon engulfs you and everyone in madness and flames?
Can you stop the thief, Three-Fingers, in time & retrieve the Orb of Night?
Description:
A 5th-level adventure. The Orb of Night is stolen by Three-Fingers; if not recovered, it will herald a war no one has seen in over seven hundred winters. A war of sorcerers, magic, violence, terror, and death. He has fled to the Trade town of Agot. Can you stop him and retrieve the Orb before the Wild Tide on the horizon engulfs you and everyone in madness and flames?
Can you stop the thief, Three-Fingers, in time & retrieve the Orb of Night?
Description:
A 5th-level adventure. The Orb of Night is stolen by Three-Fingers; if not recovered, it will herald a war no one has seen in over seven hundred winters. A war of sorcerers, magic, violence, terror, and death. He has fled to the Trade town of Agot. Can you stop him and retrieve the Orb before the Wild Tide on the horizon engulfs you and everyone in madness and flames?
In the sleepy village of Somnolence, evil begins to awaken. After the excavation of an ancient battle site, Manceologist Morgan Rechis has made the Discovery of a lifetime.
Description:
The discovery of the ancient codex of the Aphotic has others to seek it and benefit from what it can provide. When Rechis returns home to Somnolence, the codex thrums to life after centuries of dormancy calling forth something, evil. Now, the sleepy village is about to face an invasion from something that is beyond their comprehension. As the mists of fate roll in, a group of adventurers stand between the Aphotic and their ability to plunge the very nation into war.
In the sleepy village of Somnolence, evil begins to awaken. After the excavation of an ancient battle site, Manceologist Morgan Rechis has made the Discovery of a lifetime.
Description:
The discovery of the ancient codex of the Aphotic has others to seek it and benefit from what it can provide. When Rechis returns home to Somnolence, the codex thrums to life after centuries of dormancy calling forth something, evil. Now, the sleepy village is about to face an invasion from something that is beyond their comprehension. As the mists of fate roll in, a group of adventurers stand between the Aphotic and their ability to plunge the very nation into war.
In the sleepy village of Somnolence, evil begins to awaken. After the excavation of an ancient battle site, Manceologist Morgan Rechis has made the Discovery of a lifetime.
Description:
The discovery of the ancient codex of the Aphotic has others to seek it and benefit from what it can provide. When Rechis returns home to Somnolence, the codex thrums to life after centuries of dormancy calling forth something, evil. Now, the sleepy village is about to face an invasion from something that is beyond their comprehension. As the mists of fate roll in, a group of adventurers stand between the Aphotic and their ability to plunge the very nation into war.
In the sleepy village of Somnolence, evil begins to awaken. After the excavation of an ancient battle site, Manceologist Morgan Rechis has made the Discovery of a lifetime.
Description:
The discovery of the ancient codex of the Aphotic has others to seek it and benefit from what it can provide. When Rechis returns home to Somnolence, the codex thrums to life after centuries of dormancy calling forth something, evil. Now, the sleepy village is about to face an invasion from something that is beyond their comprehension. As the mists of fate roll in, a group of adventurers stand between the Aphotic and their ability to plunge the very nation into war.
In the sleepy village of Somnolence, evil begins to awaken. After the excavation of an ancient battle site, Manceologist Morgan Rechis has made the Discovery of a lifetime.
Description:
The discovery of the ancient codex of the Aphotic has others to seek it and benefit from what it can provide. When Rechis returns home to Somnolence, the codex thrums to life after centuries of dormancy calling forth something, evil. Now, the sleepy village is about to face an invasion from something that is beyond their comprehension. As the mists of fate roll in, a group of adventurers stand between the Aphotic and their ability to plunge the very nation into war.
In the sleepy village of Somnolence, evil begins to awaken. After the excavation of an ancient battle site, Manceologist Morgan Rechis has made the Discovery of a lifetime.
Description:
The discovery of the ancient codex of the Aphotic has others to seek it and benefit from what it can provide. When Rechis returns home to Somnolence, the codex thrums to life after centuries of dormancy calling forth something, evil. Now, the sleepy village is about to face an invasion from something that is beyond their comprehension. As the mists of fate roll in, a group of adventurers stand between the Aphotic and their ability to plunge the very nation into war.
The Orb of Night is missing, stolen from a diplomatic caravan by Three-Fingers, the thief. If not retrieved, it will cause a war between two nations & possibly the entire Kingdom of Kuldarr.
Description:
The Orb of Night is missing, stolen by a thief only known as Three-Fingers. Its loss will herald a war like no one has seen for over seven hundred winters. A war that will consume the Kingdom of Kuldarr in violence, terror, and death. All of this will happen if no one stops Three-Fingers in time. He has fled to the booming trade town of Agot, where a wild tide looms on the horizon, threatening to engulf the town in madness and flames. Can you find Three-Fingers, find the Orb of Night, and survive the crushing torrent of The Wild Tide, or be swallowed in the maelstrom like many before you?