The Earl of Reyifor has reason to suspect the humanoid tribes have found a secret pass through the mountains and has hired you to scour the vales looking for this pass. L4 pregens provided.
Description:
For nearly a week you’ve been most fortunate not having encountered a band of goblins or worse in this land. Trekking up this unnamed river valley north of the Tanara you are approaching the location of the pass you’ve been searching for. And there off in the distance you think you spot a splash of color against the dun rockface. Is that the passageway marking ornamentation the hermit related? There’s only one way to tell…
This area should be a thriving swamp. Instead you find yourselves slogging through thick mud & stagnant pools. It is up to you to rescue the dryad & restore this section of forest to harmony.
Description:
This is a 5th level HM5e adventure. Though part of an ongoing storyline, it can be played independently of the other parts.
HackMaster plays like an old-school game with new school mechanics. Active defense. Armor and shields that make you easier to hit but absorb damage. And best of all, you needn’t ever wait for your turn – the whole game is based on the ‘seconds’ system, much like timekeeping in the real world. If your character wants to take an action or change his mind in the middle of an action, by all means, do it! No sense in standing around.
Pits of loose sand threaten to swallow you up at nearly every turn. Gouts of fire spew up from the ground to roast you at the others. Then there are the rodents. Huge, nasty rodents of unusual size!
Description:
This is a 7th level HM5e adventure. Though part of an ongoing storyline, it can be played independently of the other parts.
HackMaster plays like an old-school game with new school mechanics. Active defense. Armor and shields that make you easier to hit but absorb damage. And best of all, you needn’t ever wait for your turn – the whole game is based on the ‘seconds’ system, much like timekeeping in the real world. If your character wants to take an action or change his mind in the middle of an action, by all means, do it! No sense in standing around.
The tree towers overhead like something from a nightmare. This is where you are supposed to be. After months of travelling this forsaken forest, your objective is at hand: Zobekn must be stopped.
Description:
This is an 8th level HM5e adventure. Though part of an ongoing storyline, it can be played independently of the other parts.
HackMaster plays like an old-school game with new school mechanics. Active defense. Armor and shields that make you easier to hit but absorb damage. And best of all, you needn’t ever wait for your turn – the whole game is based on the ‘seconds’ system, much like timekeeping in the real world. If your character wants to take an action or change his mind in the middle of an action, by all means, do it! No sense in standing around.
Journey into a town ruled by 1 man's madness. Investigate the town known as Maridu, a ruined village hiding a dark secret that may be best left undiscovered.
Description:
This adventure takes place in and around the haunted ruins of a freed slave commune and is designed to be completed in one session by 3rd-4th level characters.
HackMaster plays like an old-school game with new school mechanics. Active defense. Armor and shields that make you easier to hit but absorb damage. And best of all, you needn’t ever wait for your turn – the whole game is based on the ‘seconds’ system, much like timekeeping in the real world. If your character wants to take an action or change his mind in the middle of an action, by all means, do it! No sense in standing around.
Journey into a town ruled by 1 man's madness. Investigate the town known as Maridu, a ruined village hiding a dark secret that may be best left undiscovered.
Description:
This adventure takes place in and around the haunted ruins of a freed slave commune and is designed to be completed in one session by 3rd-4th level characters.
HackMaster plays like an old-school game with new school mechanics. Active defense. Armor and shields that make you easier to hit but absorb damage. And best of all, you needn’t ever wait for your turn – the whole game is based on the ‘seconds’ system, much like timekeeping in the real world. If your character wants to take an action or change his mind in the middle of an action, by all means, do it! No sense in standing around.
Journey into a town ruled by 1 man's madness. Investigate the town known as Maridu, a ruined village hiding a dark secret that may be best left undiscovered.
Description:
This adventure takes place in and around the haunted ruins of a freed slave commune and is designed to be completed in one session by 3rd-4th level characters.
HackMaster plays like an old-school game with new school mechanics. Active defense. Armor and shields that make you easier to hit but absorb damage. And best of all, you needn’t ever wait for your turn – the whole game is based on the ‘seconds’ system, much like timekeeping in the real world. If your character wants to take an action or change his mind in the middle of an action, by all means, do it! No sense in standing around.
Journey into a town ruled by 1 man's madness. Investigate the town known as Maridu, a ruined village hiding a dark secret that may be best left undiscovered.
Description:
This adventure takes place in and around the haunted ruins of a freed slave commune and is designed to be completed in one session by 3rd-4th level characters.
HackMaster plays like an old-school game with new school mechanics. Active defense. Armor and shields that make you easier to hit but absorb damage. And best of all, you needn’t ever wait for your turn – the whole game is based on the ‘seconds’ system, much like timekeeping in the real world. If your character wants to take an action or change his mind in the middle of an action, by all means, do it! No sense in standing around.
A gaunt, middle-aged man approaches you. A collector of rocks, he offers more coin than seems reasonable but you need to funds for legal counsel. Enter forest. Find crater. Get rock. Easy, right?
Description:
This is a 6th level HM5e adventure. Though part of an ongoing storyline, it can be played independently of the other parts.
HackMaster plays like an old-school game with new school mechanics. Active defense. Armor and shields that make you easier to hit but absorb damage. And best of all, you needn’t ever wait for your turn – the whole game is based on the ‘seconds’ system, much like timekeeping in the real world. If your character wants to take an action or change his mind in the middle of an action, by all means, do it! No sense in standing around.
With the livelihood of your peoples threatened, your party has been sent to investigate 1 of several camps marked on a goblin map & to recover 1 of 7 mystical staves.
Description:
With the livelihood of your peoples threatened, your party has been sent to investigate one of several camps marked on a map recovered from a goblin outpost on the edge of the forest. The information gleaned from the interrogation of the goblin’s leader and a note written in goblish lead you to believe you will find one of several staves there. This stave must be recovered in the hopes of disrupting whatever notorious plot the mysterious Zobekn is up to. This is the fifth adventure in the Corruption of Rytarr Woods series. 4th Level pre-gens will be provided.