Batman receives a challenge in the classified ads! But in 1941, no vigilante should fight alone.
Description:
Having recently helped Gotham’s finest in the case of the Chemical Syndicate, there’s no way that Green Arrow, Black Canary, Blue Beetle, Liberty Belle or Wildcat will let Batman face this challenge alone – whether he likes it or not!
Superman, Wonder Woman, Aquaman, Flash and the Hawks work to unravel the hidden arms race in the sultry summer of 1941.
Description:
Last issue our heroes worked to get a death sentence commuted on an innocent woman, which led to a cabin in the woods and a sinister cabal with ties to Washington. Superman, Wonder Woman, Aquaman, Flash and the Hawks work to unravel the hidden arms race in the sultry summer of 1941.
London, 1939, your group has been entrusted with escorting several “occult” objects from the West London Hyde-White warehouse to the Queen Victoria’s Gambit which is moored at Hanworth Airfield
Description:
You and your allies are hired to provide protection on a very exclusive auction taking place board the dirigible known as the Queen Victoria’s Gambit. High Rise Heist uses the Modern AGE system and uses the world-hopping setting of Threefold. PCs are members of the Aethon, a secret organization tasked with protecting Earth‘s worldline.
London, 1939, your group has been entrusted with escorting several “occult” objects from the West London Hyde-White warehouse to the Queen Victoria’s Gambit which is moored at Hanworth Airfield
Description:
You and your allies are hired to provide protection on a very exclusive auction taking place board the dirigible known as the Queen Victoria’s Gambit. High Rise Heist uses the Modern AGE system and uses the world-hopping setting of Threefold. PCs are members of the Aethon, a secret organization tasked with protecting Earth‘s worldline.
London, 1939, your group has been entrusted with escorting several “occult” objects from the West London Hyde-White warehouse to the Queen Victoria’s Gambit which is moored at Hanworth Airfield
Description:
You and your allies are hired to provide protection on a very exclusive auction taking place board the dirigible known as the Queen Victoria’s Gambit. High Rise Heist uses the Modern AGE system and uses the world-hopping setting of Threefold. PCs are members of the Aethon, a secret organization tasked with protecting Earth‘s worldline.
Several tiny bats, dosed up on super serum, must use their newfound psychic powers to escape their cage, slip past security, and free themselves from the lab of Dr. Krim!
Description:
Super science has run amok at Krimtech. All manner of experimentation is underway, hidden from the government's prying eyes deep underground. Like many great discoveries before, Dr. Krim has accidentally stumbled onto a super serum that grants those who drink it amazing psychic powers while making himself a more potent energy drink that's easier on his gut. Drunk on serum, their minds expanded, the bats realize they're powerful enough to break free from their captivity! Our heroes must pull a psychic bat prison escape and navigate the super science laboratory, of Krimtech. Dodge & parry gun toting body guards and robot defense droids on their way to freedom in the outside world!
The locals on the western end of the Isle of Kassa warn: never be in the village of Sundown after dark. Once a peaceful coastal hamlet, it is now a salt-stained ruin whispered to be cursed.
Description:
Those who venture into its wind-swept streets do not return, and hunters report seeing strange red lights pulsing within the ruins after dark like a dying heartbeat.
An eccentric mage, however, has little patience for "peasant superstitions." He has uncovered a manuscript detailing the final days of Lysandra Moonshadow, a legendary hero who allegedly returned to Sundown with an artifact of world-shaking power—only to vanish along with the entire population.
The mage wants that artifact, and he’s willing to pay handsomely for it. He’s certain the "curse" is nothing more than local gossip, but as the shadows lengthen over the Western Isle, you might find that some legends are earned in blood. Can you uncover the truth of Moonshadow’s legacy and escape the ruins before the sun dips below the horizon?
In Sundown, the real nightmare begins when the light fails.
The locals on the western end of the Isle of Kassa warn: never be in the village of Sundown after dark. Once a peaceful coastal hamlet, it is now a salt-stained ruin whispered to be cursed.
Description:
Those who venture into its wind-swept streets do not return, and hunters report seeing strange red lights pulsing within the ruins after dark like a dying heartbeat.
An eccentric mage, however, has little patience for "peasant superstitions." He has uncovered a manuscript detailing the final days of Lysandra Moonshadow, a legendary hero who allegedly returned to Sundown with an artifact of world-shaking power—only to vanish along with the entire population.
The mage wants that artifact, and he’s willing to pay handsomely for it. He’s certain the "curse" is nothing more than local gossip, but as the shadows lengthen over the Western Isle, you might find that some legends are earned in blood. Can you uncover the truth of Moonshadow’s legacy and escape the ruins before the sun dips below the horizon?
In Sundown, the real nightmare begins when the light fails.
The locals on the western end of the Isle of Kassa warn: never be in the village of Sundown after dark. Once a peaceful coastal hamlet, it is now a salt-stained ruin whispered to be cursed.
Description:
Those who venture into its wind-swept streets do not return, and hunters report seeing strange red lights pulsing within the ruins after dark like a dying heartbeat.
An eccentric mage, however, has little patience for "peasant superstitions." He has uncovered a manuscript detailing the final days of Lysandra Moonshadow, a legendary hero who allegedly returned to Sundown with an artifact of world-shaking power—only to vanish along with the entire population.
The mage wants that artifact, and he’s willing to pay handsomely for it. He’s certain the "curse" is nothing more than local gossip, but as the shadows lengthen over the Western Isle, you might find that some legends are earned in blood. Can you uncover the truth of Moonshadow’s legacy and escape the ruins before the sun dips below the horizon?
In Sundown, the real nightmare begins when the light fails.
You, along with some other vigilantes. are recruited to the enigmatic Witness to investigate a rash of underworld killings.
Description:
Welcome to the rain soaked streets of Ferroburg, tucked away in the dark away from the shining beacons of Freedom City and Emerald City. Mean Streets of Ferroburg uses character options found in the Vigilante's Handbook, and is a M&M 3rd edition game.