Join in the 3 part quest to stop the Prophet Dhawan & her Cult of the Prophet from sabotaging the magic of Valkana.
Description:
This 3 part adventure is an investigation into the source and origin of magic in Valkana. The Prophet Dhawan and her Cult of the Prophet are trying to taint magic with the corruption of chaos. Heros must find the source of Valkanna's magic and protect it from these dark forces before it's too late. The stakes are high and there's danger around every twist and turn.
Join in the 3 part quest to stop the Prophet Dhawan & her Cult of the Prophet from sabotaging the magic of Valkana.
Description:
This 3 part adventure is an investigation into the source and origin of magic in Valkana. The Prophet Dhawan and her Cult of the Prophet are trying to taint magic with the corruption of chaos. Heros must find the source of Valkanna's magic and protect it from these dark forces before it's too late. The stakes are high and there's danger around every twist and turn.
A legendary text on alchemy & swordsmanship has resurfaced, only to be lost before auction, amidst a scene of inexplicable violence. Recover the text & confront the strange phenomena it attracts.
Description:
A legendary text on alchemy and swordsmanship has resurfaced, only to be lost before auction, leaving behind a scene of inexplicable violence. Your patrons have some pull with the authorities, giving you 48 hours to recover the text, solve the mystery of its disappearance, and confront the strange phenomena it attracts.
Warflower introduces Green Ronin’s Modern AGE roleplaying game. Warflower has an implied setting, but Modern AGE uses the Adventure Game Engine rules (also found in Fantasy AGE and Blue Rose) to fuel contemporary adventures in any early Industrial to near future setting.
Modern AGE can include guns and computers, transoceanic empires and raucous democracies, and the Cold War and beyond, into the great geopolitical realignments of our time. But it also means urban fantasy, psychic powers, conspiracies and all the speculative and strange sources that fuel modern stories.
A legendary text on alchemy & swordsmanship has resurfaced, only to be lost before auction, amidst a scene of inexplicable violence. Recover the text & confront the strange phenomena it attracts.
Description:
A legendary text on alchemy and swordsmanship has resurfaced, only to be lost before auction, leaving behind a scene of inexplicable violence. Your patrons have some pull with the authorities, giving you 48 hours to recover the text, solve the mystery of its disappearance, and confront the strange phenomena it attracts.
Warflower introduces Green Ronin’s Modern AGE roleplaying game. Warflower has an implied setting, but Modern AGE uses the Adventure Game Engine rules (also found in Fantasy AGE and Blue Rose) to fuel contemporary adventures in any early Industrial to near future setting.
Modern AGE can include guns and computers, transoceanic empires and raucous democracies, and the Cold War and beyond, into the great geopolitical realignments of our time. But it also means urban fantasy, psychic powers, conspiracies and all the speculative and strange sources that fuel modern stories.
A legendary text on alchemy & swordsmanship has resurfaced, only to be lost before auction, amidst a scene of inexplicable violence. Recover the text & confront the strange phenomena it attracts.
Description:
A legendary text on alchemy and swordsmanship has resurfaced, only to be lost before auction, leaving behind a scene of inexplicable violence. Your patrons have some pull with the authorities, giving you 48 hours to recover the text, solve the mystery of its disappearance, and confront the strange phenomena it attracts.
Warflower introduces Green Ronin’s Modern AGE roleplaying game. Warflower has an implied setting, but Modern AGE uses the Adventure Game Engine rules (also found in Fantasy AGE and Blue Rose) to fuel contemporary adventures in any early Industrial to near future setting.
Modern AGE can include guns and computers, transoceanic empires and raucous democracies, and the Cold War and beyond, into the great geopolitical realignments of our time. But it also means urban fantasy, psychic powers, conspiracies and all the speculative and strange sources that fuel modern stories.
A legendary text on alchemy & swordsmanship has resurfaced, only to be lost before auction, amidst a scene of inexplicable violence. Recover the text & confront the strange phenomena it attracts.
Description:
A legendary text on alchemy and swordsmanship has resurfaced, only to be lost before auction, leaving behind a scene of inexplicable violence. Your patrons have some pull with the authorities, giving you 48 hours to recover the text, solve the mystery of its disappearance, and confront the strange phenomena it attracts.
Warflower introduces Green Ronin’s Modern AGE roleplaying game. Warflower has an implied setting, but Modern AGE uses the Adventure Game Engine rules (also found in Fantasy AGE and Blue Rose) to fuel contemporary adventures in any early Industrial to near future setting.
Modern AGE can include guns and computers, transoceanic empires and raucous democracies, and the Cold War and beyond, into the great geopolitical realignments of our time. But it also means urban fantasy, psychic powers, conspiracies and all the speculative and strange sources that fuel modern stories.