In this adventure, you take on the role of a D.R.E.A.M unit, sent to recover a Vivid Dreamer. In this world, magic is fueled by dreams. Creativity emphasized.
Description:
You play as a group of Mages and Dreamers, who are attempting to recover a Vivid Dreamer, before the wrong people get their hands on him/her. Vivid Dreamers are very powerful, and potentially dangerous. This is because their dreams hold more magical power and can even warp the area around them before it is even tapped into by a mage. You are a D.R.E.A.M unit, (Dreamer Reconnaissance and Engagement for the Association of Mages). The organization most likely to be in opposition to you is a group that the Association of Mages calls M.A.R.E (Magic Abusing Revelers of Evil), who turn dreams to nightmares, and use them to fuel cursed magic, that slowly steals the humanity from the users. If M.A.R.E gets the Vivid Dreamer before you do, the results would likely be catastrophic.
Fetch the Ferelden store owner who's the only one who can talk his goat off a roof. A low-level introductory adventure with humor & a little mystery.
Description:
Four young adults are tasked with finding their trader father/uncle, for he is the only one who can coax the family pet goat Prince off the roof. But it turns out the lost patriarch has discovered something once lost. Taking place early in the world of Thedas, this plot is a mix of humor, intrigue, and light lore.
Fetch the Ferelden store owner who's the only one who can talk his goat off a roof. A low-level introductory adventure with humor & a little mystery.
Description:
Four young adults are tasked with finding their trader father/uncle, for he is the only one who can coax the family pet goat Prince off the roof. But it turns out the lost patriarch has discovered something once lost. Taking place early in the world of Thedas, this plot is a mix of humor, intrigue, and light lore.
The hermit Verdigris has asked a band of travelers for help with getting supplies.
Description:
The hermit Verdigris had told a group of travelers of both his need for supplies and the location of treasure beyond comprehension buried deep in a chasm near his home.
The hermit Verdigris has asked a band of travelers for help with getting supplies.
Description:
The hermit Verdigris had told a group of travelers of both his need for supplies and the location of treasure beyond comprehension buried deep in a chasm near his home.
The hermit Verdigris has asked a band of travelers for help with getting supplies.
Description:
The hermit Verdigris had told a group of travelers of both his need for supplies and the location of treasure beyond comprehension buried deep in a chasm near his home.
An Orlesian historian is collecting elven relics, and her apprentice went missing while investigating a ruined temple. Your job: recover the apprentice, and the artifact he was searching for.
Description:
Your mercenary band, The Night Blades, has hit gold: a wealthy Orlesian historian will pay you a large sum of money to find her apprentice who went missing while investigating a ruined temple in The Arbor Wilds. The temple is rumored to house the fabled Lyre of Andruil, an ancient instrument of the hunt. The job is simple, recover the apprentice and the artifact. What could go wrong?
An Orlesian historian is collecting elven relics, and her apprentice went missing while investigating a ruined temple. Your job: recover the apprentice, and the artifact he was searching for.
Description:
Your mercenary band, The Night Blades, has hit gold: a wealthy Orlesian historian will pay you a large sum of money to find her apprentice who went missing while investigating a ruined temple in The Arbor Wilds. The temple is rumored to house the fabled Lyre of Andruil, an ancient instrument of the hunt. The job is simple, recover the apprentice and the artifact. What could go wrong?
In 202X, the heir to a powerful industrial dynasty has gone missing and the family has hired the elite Bywaters Detective Agency to bring him home.
Description:
There are reasons the Giltwell family didn't report the disappearance of its eldest son. Perhaps it's his bad habits, the big contract depending on his cooperation, or a shameful family secret. Take on the role of an elite detective agency as you unravel the mystery. Employ social guile, investigative cunning, decisive action, and a little bit of magic to find Aaron Giltwell and bring him home.
In 202X, the heir to a powerful industrial dynasty has gone missing and the family has hired the elite Bywaters Detective Agency to bring him home.
Description:
There are reasons the Giltwell family didn't report the disappearance of its eldest son. Perhaps it's his bad habits, the big contract depending on his cooperation, or a shameful family secret. Take on the role of an elite detective agency as you unravel the mystery. Employ social guile, investigative cunning, decisive action, and a little bit of magic to find Aaron Giltwell and bring him home.