In the Irish myth cycles, the land of Tír na nÓg is the realm of the Otherworld, the place where the Fairies lived and heroes visited on quests.
The golden path to Tír na nÓg is open once more. When they return, they'll bring with them tales of the creatures they met and the adventures they lived. Over time those stories will become a saga — and the most epic saga will live on forever.
Journey to the Otherworld in Tír na nÓg by placing storytellers between story cards in the shared grid. When all storytellers have been placed, in reverse player order draft cards and add them to your hand. From your hand, you'll then add cards to your personal tableau: one card to hand, one card played. At the end of five rounds, score each row according to the rules on its corresponding goal card, and earn points for having the most connected story cards of each color. The highest score wins.
In the Irish myth cycles, the land of Tír na nÓg is the realm of the Otherworld, the place where the Fairies lived and heroes visited on quests.
The golden path to Tír na nÓg is open once more. When they return, they'll bring with them tales of the creatures they met and the adventures they lived. Over time those stories will become a saga — and the most epic saga will live on forever.
Journey to the Otherworld in Tír na nÓg by placing storytellers between story cards in the shared grid. When all storytellers have been placed, in reverse player order draft cards and add them to your hand. From your hand, you'll then add cards to your personal tableau: one card to hand, one card played. At the end of five rounds, score each row according to the rules on its corresponding goal card, and earn points for having the most connected story cards of each color. The highest score wins.
In the Irish myth cycles, the land of Tír na nÓg is the realm of the Otherworld, the place where the Fairies lived and heroes visited on quests.
The golden path to Tír na nÓg is open once more. When they return, they'll bring with them tales of the creatures they met and the adventures they lived. Over time those stories will become a saga — and the most epic saga will live on forever.
Journey to the Otherworld in Tír na nÓg by placing storytellers between story cards in the shared grid. When all storytellers have been placed, in reverse player order draft cards and add them to your hand. From your hand, you'll then add cards to your personal tableau: one card to hand, one card played. At the end of five rounds, score each row according to the rules on its corresponding goal card, and earn points for having the most connected story cards of each color. The highest score wins.
In the Irish myth cycles, the land of Tír na nÓg is the realm of the Otherworld, the place where the Fairies lived and heroes visited on quests.
The golden path to Tír na nÓg is open once more. When they return, they'll bring with them tales of the creatures they met and the adventures they lived. Over time those stories will become a saga — and the most epic saga will live on forever.
Journey to the Otherworld in Tír na nÓg by placing storytellers between story cards in the shared grid. When all storytellers have been placed, in reverse player order draft cards and add them to your hand. From your hand, you'll then add cards to your personal tableau: one card to hand, one card played. At the end of five rounds, score each row according to the rules on its corresponding goal card, and earn points for having the most connected story cards of each color. The highest score wins.
In the Irish myth cycles, the land of Tír na nÓg is the realm of the Otherworld, the place where the Fairies lived and heroes visited on quests.
The golden path to Tír na nÓg is open once more. When they return, they'll bring with them tales of the creatures they met and the adventures they lived. Over time those stories will become a saga — and the most epic saga will live on forever.
Journey to the Otherworld in Tír na nÓg by placing storytellers between story cards in the shared grid. When all storytellers have been placed, in reverse player order draft cards and add them to your hand. From your hand, you'll then add cards to your personal tableau: one card to hand, one card played. At the end of five rounds, score each row according to the rules on its corresponding goal card, and earn points for having the most connected story cards of each color. The highest score wins.
Create the richest garden of all, full of fascinating creatures from nature.
Description:
If we are able to maintain the health and diversity of our garden, then it will fill up with life and become a refuge for fascinating creatures. Hummingbirds and bees are the first to arrive, filling the air with color and movement, but if we stop and observe with more attention, we will discover a hidden and unknown world: tiny inhabitants abound in the mushrooms, puddles, and foliage. They are under our feet, living out their lives without being perceived...until we decide to look under the leaves.
Each turn in Under the Leaves is played in two phases: the placement of a garden tile, then the possible arrival of new beings. Whoever gets the most pieces in total wins.
Create the richest garden of all, full of fascinating creatures from nature.
Description:
If we are able to maintain the health and diversity of our garden, then it will fill up with life and become a refuge for fascinating creatures. Hummingbirds and bees are the first to arrive, filling the air with color and movement, but if we stop and observe with more attention, we will discover a hidden and unknown world: tiny inhabitants abound in the mushrooms, puddles, and foliage. They are under our feet, living out their lives without being perceived...until we decide to look under the leaves.
Each turn in Under the Leaves is played in two phases: the placement of a garden tile, then the possible arrival of new beings. Whoever gets the most pieces in total wins.
Create the richest garden of all, full of fascinating creatures from nature.
Description:
If we are able to maintain the health and diversity of our garden, then it will fill up with life and become a refuge for fascinating creatures. Hummingbirds and bees are the first to arrive, filling the air with color and movement, but if we stop and observe with more attention, we will discover a hidden and unknown world: tiny inhabitants abound in the mushrooms, puddles, and foliage. They are under our feet, living out their lives without being perceived...until we decide to look under the leaves.
Each turn in Under the Leaves is played in two phases: the placement of a garden tile, then the possible arrival of new beings. Whoever gets the most pieces in total wins.
Create the richest garden of all, full of fascinating creatures from nature.
Description:
If we are able to maintain the health and diversity of our garden, then it will fill up with life and become a refuge for fascinating creatures. Hummingbirds and bees are the first to arrive, filling the air with color and movement, but if we stop and observe with more attention, we will discover a hidden and unknown world: tiny inhabitants abound in the mushrooms, puddles, and foliage. They are under our feet, living out their lives without being perceived...until we decide to look under the leaves.
Each turn in Under the Leaves is played in two phases: the placement of a garden tile, then the possible arrival of new beings. Whoever gets the most pieces in total wins.
Create the richest garden of all, full of fascinating creatures from nature.
Description:
If we are able to maintain the health and diversity of our garden, then it will fill up with life and become a refuge for fascinating creatures. Hummingbirds and bees are the first to arrive, filling the air with color and movement, but if we stop and observe with more attention, we will discover a hidden and unknown world: tiny inhabitants abound in the mushrooms, puddles, and foliage. They are under our feet, living out their lives without being perceived...until we decide to look under the leaves.
Each turn in Under the Leaves is played in two phases: the placement of a garden tile, then the possible arrival of new beings. Whoever gets the most pieces in total wins.