In the Divine Comedy, the poet Dante Alighieri enters Hell in search of his beloved Beatrice. Guided by Virgil, he descends through the nine circles, witnessing how each sinner is eternally punished in a manner as horrifying as the sin they committed in life. Inferno is a soul management game where each player must guide sinners to their respective circles in Hell. The central board consists of two parts: one displaying all 9 circles and the soul registry, while the other represents Florence in the early 14th century, where Dante lived, with its power games and palace intrigues. With each death, Dante takes a step closer to his descent. When he reaches the gate that will lead him to Purgatory, the game ends. The player with the most Infamy Points is declared the winner and deemed untrustworthy.
In the Divine Comedy, the poet Dante Alighieri enters Hell in search of his beloved Beatrice. Guided by Virgil, he descends through the nine circles, witnessing how each sinner is eternally punished in a manner as horrifying as the sin they committed in life. Inferno is a soul management game where each player must guide sinners to their respective circles in Hell. The central board consists of two parts: one displaying all 9 circles and the soul registry, while the other represents Florence in the early 14th century, where Dante lived, with its power games and palace intrigues. With each death, Dante takes a step closer to his descent. When he reaches the gate that will lead him to Purgatory, the game ends. The player with the most Infamy Points is declared the winner and deemed untrustworthy.
In the Divine Comedy, the poet Dante Alighieri enters Hell in search of his beloved Beatrice. Guided by Virgil, he descends through the nine circles, witnessing how each sinner is eternally punished in a manner as horrifying as the sin they committed in life. Inferno is a soul management game where each player must guide sinners to their respective circles in Hell. The central board consists of two parts: one displaying all 9 circles and the soul registry, while the other represents Florence in the early 14th century, where Dante lived, with its power games and palace intrigues. With each death, Dante takes a step closer to his descent. When he reaches the gate that will lead him to Purgatory, the game ends. The player with the most Infamy Points is declared the winner and deemed untrustworthy.
In the Divine Comedy, the poet Dante Alighieri enters Hell in search of his beloved Beatrice. Guided by Virgil, he descends through the nine circles, witnessing how each sinner is eternally punished in a manner as horrifying as the sin they committed in life. Inferno is a soul management game where each player must guide sinners to their respective circles in Hell. The central board consists of two parts: one displaying all 9 circles and the soul registry, while the other represents Florence in the early 14th century, where Dante lived, with its power games and palace intrigues. With each death, Dante takes a step closer to his descent. When he reaches the gate that will lead him to Purgatory, the game ends. The player with the most Infamy Points is declared the winner and deemed untrustworthy.
In the Divine Comedy, the poet Dante Alighieri enters Hell in search of his beloved Beatrice. Guided by Virgil, he descends through the nine circles, witnessing how each sinner is eternally punished in a manner as horrifying as the sin they committed in life. Inferno is a soul management game where each player must guide sinners to their respective circles in Hell. The central board consists of two parts: one displaying all 9 circles and the soul registry, while the other represents Florence in the early 14th century, where Dante lived, with its power games and palace intrigues. With each death, Dante takes a step closer to his descent. When he reaches the gate that will lead him to Purgatory, the game ends. The player with the most Infamy Points is declared the winner and deemed untrustworthy.
Four eccentric farmers compete to inherit their ghost grandmother's land.
Description:
Granny Hortensia, owner of the lands of an eccentric farmers family, dies one day without leaving a will. One night, the moon turns reddish and the grandmother reappears as a ghost to put her four grandchildren to the test. She will visit them three times, always coinciding with the red moon. After her three appearances, whoever has become the most experienced farmer will inherit all her land.
Four eccentric farmers compete to inherit their ghost grandmother's land.
Description:
Granny Hortensia, owner of the lands of an eccentric farmers family, dies one day without leaving a will. One night, the moon turns reddish and the grandmother reappears as a ghost to put her four grandchildren to the test. She will visit them three times, always coinciding with the red moon. After her three appearances, whoever has become the most experienced farmer will inherit all her land.
Four eccentric farmers compete to inherit their ghost grandmother's land.
Description:
Granny Hortensia, owner of the lands of an eccentric farmers family, dies one day without leaving a will. One night, the moon turns reddish and the grandmother reappears as a ghost to put her four grandchildren to the test. She will visit them three times, always coinciding with the red moon. After her three appearances, whoever has become the most experienced farmer will inherit all her land.
Four eccentric farmers compete to inherit their ghost grandmother's land.
Description:
Granny Hortensia, owner of the lands of an eccentric farmers family, dies one day without leaving a will. One night, the moon turns reddish and the grandmother reappears as a ghost to put her four grandchildren to the test. She will visit them three times, always coinciding with the red moon. After her three appearances, whoever has become the most experienced farmer will inherit all her land.
Four eccentric farmers compete to inherit their ghost grandmother's land.
Description:
Granny Hortensia, owner of the lands of an eccentric farmers family, dies one day without leaving a will. One night, the moon turns reddish and the grandmother reappears as a ghost to put her four grandchildren to the test. She will visit them three times, always coinciding with the red moon. After her three appearances, whoever has become the most experienced farmer will inherit all her land.