The job sounds simple. Travel through the Wastelands to Rusty Hook & deliver the package to the Rusty Hook Renegades. Do it & the courier will owe you big!
Description:
An injured road warrior approaches you in a tavern on the edge of the Wasteland, bearing a mysterious package. He cracked up on the road and now his ride is smashed. He wants you to help him make his delivery. If you agree, he’ll owe you big, and so will the Rusty Hook Renegades — the biggest road gang in the Northern Wastelands. Get there before the full moon, and the gang will owe you big. Who could pass up a chance like this? This is a post-apocalyptic adventure using the rules and setting of Umerican Survival Guide. Players will get an overview of the ruleset and setting before play.
Introductory adventure to Hubris! Level 0s to explore a meteorite that crashed near their village! Mutated horrors, ray guns, alien beings, & augmented surgery!
Description:
This adventure is to highlight the strangeness of Hubris and that ANYTHING goes in this bizarre setting. What better way to show this than with a horrific encounter with a strange corrupting gas, a meteorite that is really a spaceship, and deadly and nasty technological devices?
Tis adventure is for 15-20 level zero characters. There are many traps and puzzles in this adventure that result in instant death, but they can be interacted with by choice rather than through force. In all playtests several characters died. One playtest of 28 level zeros
was reduced to 7 due to horrific and violent deaths and sheer bad luck! Tis adventure can also be enjoyed by 1st and 2nd level characters, but definitely should have hirelings to ease the burden of death.
A lvl 3 adventure in the world of Hubris. Inspired by Mad Max: Fury Road & Snowpiercer, the group will attempt to survive as orcs lay siege to a train bound for the Land of Perpetual Stone & Mire.
Description:
Orc! A High Octane Adventure! is inspired by Mad Max: Fury Road and Snowpiercer movies and the Gears of War video games. The adventure is designed for four to six 3rd-level characters set in the Hubris: A World of Visceral Adventure campaign setting, but can be used with other DCC settings (or OSR campaigns) as well with some tweaking of the locations and names. The adventure is fast paced, with deadly combat encounters with orcs and their alchemically altered abominations. There is no set map. Instead the Judge will draw a set number of playing cards and consult the card description contained in the adventure to determine the order of cars and events (and create their map).
Players will guide 0-level characters through the legendary caverns of Quasqueton where they will face terrible dangers as they take their 1st steps on their way to becoming heroes.
Description:
Players will be presented a number of pre-generated zero level characters to choose from before starting play. After choosing a number of characters the players will start to explore the legendary dungeon in the hopes of having at least one character survive at the end of the three hour time slot.
Players will guide 0-level characters through the legendary caverns of Quasqueton where they will face terrible dangers as they take their 1st steps on their way to becoming heroes.
Description:
Players will be presented a number of pre-generated zero level characters to choose from before starting play. After choosing a number of characters the players will start to explore the legendary dungeon in the hopes of having at least one character survive at the end of the three hour time slot.
A heist gone wrong brings an unlikely group of thieves together & sets off a search for forgotten treasures hidden in the City of the Black Toga!
Description:
A heist gone wrong brings an unlikely group of thieves together and sets off a search for forgotten treasures hidden in the City of the Black Toga! Can our heroes of questionable moral character survive the twisting chase that leads through the Plaza of Dark Delights, crosses paths with Sheelba of the Eyeless Face, and delves into one of the oddest tenements in Lankhmar? Not if the Thieves’ Guild has their way! Masks of Lankhmar is the inaugural adventure written for Goodman Games’ new DCC Lankhmar line of supplements produced with the approval of the Estate of Fritz Leiber. This 1st level adventure is specially designed to start a DCC Lankhmar game set in the City of Sevenscore Thousand Smokes and provides the judge with the perfect means to assemble the players and kick off the campaign. That is, assuming they survive, of course!
There's danger under Bitterweed Barrow! A 0-level funnel adventure.
Description:
The tiny village of Bitterweed Barrow is unaccustomed to mysterious tunnels, missing halflings, or the need for brave adventurers, but now it has all three! Can a band of gong-farmers and shoe-cobblers muster the courage to descend into the darkness and confront the terror that waits beyond Nebin Pendlebrook's unexpectedly perilous pantry?
There's danger under Bitterweed Barrow! A 0-level funnel adventure.
Description:
The tiny village of Bitterweed Barrow is unaccustomed to mysterious tunnels, missing halflings, or the need for brave adventurers, but now it has all three! Can a band of gong-farmers and shoe-cobblers muster the courage to descend into the darkness and confront the terror that waits beyond Nebin Pendlebrook's unexpectedly perilous pantry?
An unexpected emergency landing of a 1970s TWA flight puts the characters in a strange & unusual place.
Description:
A war between a Prince of Dragons and a deity has
ground to a stalemate, and it is time to inject some fresh ideas and fresh blood into the fight. However, when cosmic forces interrupt each other, there is no
guarantee anyone will like the outcome.
0-Level Normals from 1970s Earth find themselves magically transported to another world thanks to a Wizard's sinister ritual. Will they stop the enchanter & escape, or die like hapless nobodies?
Description:
A 0-Level funnel adventure designed for 16-21 0-Level characters. It is designed specifically to introduce new players to the game system. The characters are from circa 1970s Earth, so the players need no specialized knowledge of the setting, nor do they even need any experience with fantasy role-playing. The adventure provides the rules with simplicity of a 0-level funnel. Young adults are welcome with accompanying parent or guardian.