Rumors abound of ancient caches of techno-goods deep within the Great Whistling Marshes in the ruins of what once was the City by the Lake. Dare you plumb their boggy depths in search of riches?
Description:
An influential rail merchant has offered a great deal of trade goods in return for a few technological items that can only be found the remains of the greatest of pre-cataclysm metropolises. The closest of these immense ruins lies deep in the Great Whistling Marshes on the western border of the Mishigun Lake. A place once known as the Chi-Town. Rumors tell that the place sunk into the marshes under the weight of its own sin and that only the tall ‘scrapers can be seen over the scrub. They say a darkness dwells there that lingers even in the noon sun and that those that travel too deep in the marshes never return...
Well, you are not going to let a few silly rumors and a bit of darkness get in the way of a big payoff, are you?
This is a post-apocalyptic adventure using the rules and setting of Umerican Survival Guide.
Decide the fate of a town as 2 cults face off in a territory war that seems to know no bounds. Will you help one side, or the other - or is there a 3rd solution?
Description:
Your party takes a shortcut through a dusty mountain pass. While there, they find that the town is in the middle of a great battle of two cults vying for its control. Both sides try to recruit the party to their side in an effort to try to tip the balance of the battle to their side. Which side will you choose to help? Which will bring the greatest reward? Why are these cults so interested in the little dusty town?
Decide the fate of a town as 2 cults face off in a territory war that seems to know no bounds. Will you help one side, or the other - or is there a 3rd solution?
Description:
Your party takes a shortcut through a dusty mountain pass. While there, they find that the town is in the middle of a great battle of two cults vying for its control. Both sides try to recruit the party to their side in an effort to try to tip the balance of the battle to their side. Which side will you choose to help? Which will bring the greatest reward? Why are these cults so interested in the little dusty town?
Your party is whisked away to an icebound mountain by one of the your ghostly ancestors; she needs your assistance to end her long imprisonment.
Description:
While cleaning a cache of ancient silver coins, blackened with time, you discover that they bear the image of a beautiful woman that resembles one of your party members! Before long, your party is whisked away by this ghostly ancestor to an icebound mountain, for she needs your assistance to end her long imprisonment. Will this end well? Could it possibly?
Transported to a frigid land & beckoned to a sundered mountain, the adventurers uncover secrets from the last epoch.
Description:
The PC's find themselves suddenly find themselves halfway up a mountain and beseiged from all sides by savage tribesmen. The only way to go is up and the ruins near the top also hold the answers to how they got here.
Transported to a frigid land & beckoned to a sundered mountain, the adventurers uncover secrets from the last epoch.
Description:
The PC's find themselves suddenly find themselves halfway up a mountain and beseiged from all sides by savage tribesmen. The only way to go is up and the ruins near the top also hold the answers to how they got here.
Transported to a frigid land & beckoned to a sundered mountain, the adventurers uncover secrets from the last epoch.
Description:
The PC's find themselves suddenly find themselves halfway up a mountain and beseiged from all sides by savage tribesmen. The only way to go is up and the ruins near the top also hold the answers to how they got here.
Transported to a frigid land & beckoned to a sundered mountain, the adventurers uncover secrets from the last epoch.
Description:
The PC's find themselves suddenly find themselves halfway up a mountain and beseiged from all sides by savage tribesmen. The only way to go is up and the ruins near the top also hold the answers to how they got here.
The City of Blackrock will pay barrels of gold to whoever can enter the home of Mordant the Irregular to find the missing mage before the army of the demon cult arrives.
Description:
Here you are, about to commit the ultimate faux pas: entering the house of a magician uninvited. Why are you intending to do such a reckless thing? Is it for wealth? For glory? Power? Yes, and more!
What marvels await within its enchanted walls?
Could you save the city in a tale worthy of the ages?
Might you even find the secret to the great wizard's power?
Will you ever leave?"
The City of Blackrock will pay barrels of gold to whoever can enter the home of Mordant the Irregular to find the missing mage before the army of the demon cult arrives.
Description:
Here you are, about to commit the ultimate faux pas: entering the house of a magician uninvited. Why are you intending to do such a reckless thing? Is it for wealth? For glory? Power? Yes, and more!
What marvels await within its enchanted walls?
Could you save the city in a tale worthy of the ages?
Might you even find the secret to the great wizard's power?
Will you ever leave?"