You finished off the frawgs! Why not search for the legendary treasure of Larvik? This can be played as a stand-alone, or players are welcome to bring their surviving PCs from Attack of the Frawgs.
War rages between Elfland and Trollheim with mere mortals caught in the middle! A potent weapon capable of turning the tide of the war lies secreted in the ancient barrow of the Howe King.
Description:
Inspired by the works of Poul Anderson, this adventure mixes Viking action, faerie sorcery, and the brutal might of Trollheim in one potent brew.
War rages between Elfland and Trollheim with mere mortals caught in the middle! A potent weapon capable of turning the tide of the war lies secreted in the ancient barrow of the Howe King.
Description:
Inspired by the works of Poul Anderson, this adventure mixes Viking action, faerie sorcery, and the brutal might of Trollheim in one potent brew.
Trapped, marked, and hunted in the land of the fey, do you dare work with the dark fey? Level 4.
Description:
The question isn't, who should you trust. Everyone knows fey can't be trusted. The question is, can you figure out the deal that has brought you here? Even more important, can you undo it? And, of course, stay alive and uncaptured. Spells and swords are needed, but roleplay and wits are even more critical. This is part two of the adventure, but players may still join and will be integrated into the ongoing story.
Journey to the world of the fey. A return trip is never guaranteed. Level 2-3.
Description:
Betrayed by the king, do you dare make deals with the faeries? Explore the fey realm, but be cautious who you befriend. Be even more cautious who you might anger. Role play and wits are needed in addition to swords and spells. This is part one of two. Players are welcome to join for both or just one or the other.
A chance encounter with a dying outlander reveals the possible location of an ancient wizard who holds power over life and death. Can your seekers find him?
Description:
Take a cross-jungle voyage to the sunken remains of an ancient superstructure. Here there is rumored to remain the last member of an ancient order of wizards -sworn to heal and protect others. But a long line of vile mutations stands between you and this savior.
You are members of the imperial special forces group, Manus Legis. For this mission, a merchant caravan has disappeared and ghosts have been seen in the area. Can you put them to rest?
Description:
This level 4 event is set in the Pax Lexque campaign setting. Characters are members of an elite special forces group sent to deal with unexplained problems left over from a magical war. This mission will take them to the village of Merhoffen to get to the bottom of a haunting that threatens a vital trade route.
Every generation of 0-lvl younglings tests themselves on "The Rite of Passage:" surviving in the Wild, and more importantly, each bringing back to the tribe one functioning artifact of the Ancients.
Every generation of 0-lvl younglings tests themselves on "The Rite of Passage:" surviving in the Wild, and more importantly, each bringing back to the tribe one functioning artifact of the Ancients.
A local noble offers you a deal too good to be true: find his son, hiding in his ransacked house, and he'll make your dreams come true. But the manor holds secrets kept for centuries. 0-level funnel.