Can a rag-tag group of adventurers prevent the ascension of the vial Crawling Lord?
Description:
The Inn at Five Points is a local landmark, known for decent food, good drink, a good nights restand a special reputation for neutrality. Warring parties use the Inn to negotiate and make peace. And now the amenable neutrality of the Inn has attracted the attention fo the Crawling Lord, the most and extreme defender of Law.
Can a rag-tag group of adventurers prevent the ascension of the vial Crawling Lord?
Description:
The Inn at Five Points is a local landmark, known for decent food, good drink, a good nights restand a special reputation for neutrality. Warring parties use the Inn to negotiate and make peace. And now the amenable neutrality of the Inn has attracted the attention fo the Crawling Lord, the most and extreme defender of Law.
You are members of the imperial special forces group, Manus Legis. For this mission, a merchant caravan has disappeared and ghosts have been seen in the area. Can you put them to rest? Level 4
Description:
This event is set in the Pax Lexque campaign setting. Characters are members of an elite special forces group sent to deal with unexplained problems left over from a magical war. This mission will take them to the village of Merhoffen to get to the bottom of a haunting that threatens a vital trade route.
You've heard legend of a cave of untold riches, and the legends are true! However, the gold is guarded by an ancient evil. Level 1, no experience needed.
Description:
The rumors are true! The secret cave of the mystics holds a hoard of treasure vast enough to buy the kingdom seven times over. Gold coins piled as high as snow banks! Gleaming swords and jewel-encrusted wands crackling with arcane energy! Precious gems as large as your fist! The only thing standing between your present circumstances and a life of fabulous wealth is a pesky, slumbering elder god with a penchant for consuming entire worlds, an endless army of vat-grown hybrid monstrosities, a veritable tidal wave of disembodied eyes with awesome powers, giant acid worms, and a curse with the power to rip the still-living eyes from your skull.
You've heard legend of a cave of untold riches, and the legends are true! However, the gold is guarded by an ancient evil. Level 1, no experience needed.
Description:
The rumors are true! The secret cave of the mystics holds a hoard of treasure vast enough to buy the kingdom seven times over. Gold coins piled as high as snow banks! Gleaming swords and jewel-encrusted wands crackling with arcane energy! Precious gems as large as your fist! The only thing standing between your present circumstances and a life of fabulous wealth is a pesky, slumbering elder god with a penchant for consuming entire worlds, an endless army of vat-grown hybrid monstrosities, a veritable tidal wave of disembodied eyes with awesome powers, giant acid worms, and a curse with the power to rip the still-living eyes from your skull. Do you have the mettle to stare down a god or will your eyes forever adorn the vault of The One Who Watches From Below? Level 1, no experience necessary.
You've heard legend of a cave of untold riches, and the legends are true! However, the gold is guarded by an ancient evil. Level 1, no experience needed.
Description:
The rumors are true! The secret cave of the mystics holds a hoard of treasure vast enough to buy the kingdom seven times over. Gold coins piled as high as snow banks! Gleaming swords and jewel-encrusted wands crackling with arcane energy! Precious gems as large as your fist! The only thing standing between your present circumstances and a life of fabulous wealth is a pesky, slumbering elder god with a penchant for consuming entire worlds, an endless army of vat-grown hybrid monstrosities, a veritable tidal wave of disembodied eyes with awesome powers, giant acid worms, and a curse with the power to rip the still-living eyes from your skull. Do you have the mettle to stare down a god or will your eyes forever adorn the vault? No experience necessary.
You've heard legend of a cave of untold riches, and the legends are true! However, the gold is guarded by an ancient evil. Level 1, no experience needed.
Description:
The rumors are true! The secret cave of the mystics holds a hoard of treasure vast enough to buy the kingdom seven times over. Gold coins piled as high as snow banks! Gleaming swords and jewel-encrusted wands crackling with arcane energy! Precious gems as large as your fist! The only thing standing between your present circumstances and a life of fabulous wealth is a pesky, slumbering elder god with a penchant for consuming entire worlds, an endless army of vat-grown hybrid monstrosities, a veritable tidal wave of disembodied eyes with awesome powers, giant acid worms, and a curse with the power to rip the still-living eyes from your skull. Do you have the mettle to stare down a god or will your eyes forever adorn the vault? No experience necessary.
Can your reavers rescue the son of a poor ratcatcher from the unholy terrors of a recently unearthed mortuary temple?
Description:
The ratcatchers uncovering of an inhuman mortuary temple deep in the sewers maybe the source of this hamlets current plague. Unfortunately, the ratcatchers son has gone missing, and all indications suggest he has fled to these ruins with thoughts of tomb-robbing. Can your reavers pierce these dank catacombs and save this lad before the unholy terrors within seal his doom?
A level two adventure that takes place on the Dying Earth.
Description:
A gravity-defying tower of frozen blood suddenly appears! Vanished for two millennia hitherto, it beckons the adventurous. Through exsanguination, the beratement of a sandestin librarian, appeasing miniscules, dancing the fourteen silken movements, and a pelgranes share of luck, only those fearless or fortunate will face the towers imprisoned sorcerer, risk annihilation from an IOUN stone, and conquer the tower of sanguine slant.