A storm strands you on a strange island populated by monsters and ancient ruins. Their one hope of survival: rescue the son of the friendly water weird and keep the treasures she offers in return.
The sinister elves of Kanslo Wood have summoned the giant demonic tree spirit Eggdra to terrorize the peaceful logging community of Dunmills. Is it worth the reward to try to stop it?
Description:
The Governor of the region has promised a hefty reward to those brave enough to destroy the arboreal menace. Shocking discoveries and terrible revelations will start a chain of events that will place a courageous band of heroes in a life-or-death struggle against the gods of nature!
You are members of the imperial special forces group, Manus Legis. For this mission, a merchant caravan has disappeared and ghosts have been seen in the area. Can you put them to rest? Level 4.
Description:
Characters are members of an elite special forces group sent to deal with unexplained problems left over from a magical war. This mission will take them to the village of Merhoffen to get to the bottom of a haunting that threatens a vital trade route.
The crops have failed and famine is imminent. In a bold effort to save the town, hunters are west in search of game. When the hunters fail to return, a call goes out: "Will someone please help us?"
Investigate the outpost of a missing immortal wizard in order to find a solution to the growing night that threatens to envelop the world.
Description:
The nights have been growing longer and the days shorter. You have been summoned to the city of Sphyre in the Torrith Mountains to investigate the cause of this imbalance. A resident immortal wizard, Baltothume, has gone missing. His outpost may hold the key to restoring balance to the day and night cycle before the world of Aereth is consumed by an endless night.
On a quest to take back your essential mortality, you discover the perpetrator of your misery hiding somewhere beyond a painted wagon. This is a zero-level funnel designed to introduce new players!
On a quest to take back your essential mortality, you discover the perpetrator of your misery hiding somewhere beyond a painted wagon. This is a zero-level funnel designed to introduce new players!
On a quest to take back your essential mortality, you discover the perpetrator of your misery hiding somewhere beyond a painted wagon. This is a zero-level funnel designed to introduce new players!
On a quest to take back your essential mortality, you discover the perpetrator of your misery hiding somewhere beyond a painted wagon. This is a zero-level funnel designed to introduce new players!
On a quest to take back your essential mortality, you discover the perpetrator of your misery hiding somewhere beyond a painted wagon. This is a zero-level funnel designed to introduce new players!