When our love will ride away into eternal skies, a love that never dies. When a hero dies, only the dream remains. Who dare seek answers in the death dream of the most dangerous man in the world?
Description:
When our love will ride away into eternal skies; A Symptom of the Universe, a love that never dies. When a hero dies, only the dream remains. Who dare seek answers in the death dream of the most dangerous man in the world? This is an experimental RPG scenario for 3rd level characters.
When our love will ride away into eternal skies, a love that never dies. When a hero dies, only the dream remains. Who dare seek answers in the death dream of the most dangerous man in the world?
Description:
When our love will ride away into eternal skies; A Symptom of the Universe, a love that never dies. When a hero dies, only the dream remains. Who dare seek answers in the death dream of the most dangerous man in the world? This is an experimental RPG scenario for 3rd level characters.
A group of adventures in search of lost treasure & knowledge rumored to be buried beneath the ruins of an ancient mansion in the Old City are themselves sent back in time. What will be their fate?
Description:
In search for lost treasures and knowledge rumored to be buried beneath the ruins of an ancient mansion in the Old City, a group of adventures find themselves sent back in time to the very night hell broke lose on earth and demons captured the souls of hundreds of mortals. Will the PCs share the same fate as those in the mansion centuries ago? Or will they find a way to stop the madness and escape their fates?
An unexpected holo-egg projects a larger-than-life vision of Cap'n Jameson, which prompts the rag-tag assembly of humans & mutants to send a mission on a holy quest to the bowels of the cargo decks.
Description:
Among the descendants of the original passengers of the Starship Warden, a spiritual belief system has flowered that began as a form of ancestor worship. So when an unexpected holo-egg projects a larger-than-life vision of Captain Jameson - one of the five original captains of the Warden - the rag-tag assemblage of humans and mutants are sent on a mission that’s more than just an adventure or a meal ticket. It’s a holy quest to the bowels of the cargo decks, where the lucky will find ancient technological marvels beyond imagining, and the unwary will find a killing field 34 miles wide.
Villagers have gone missing! Clues, superstitions, & omens point to the brooding citadel of the emerald enchanter. While undisturbed for centuries, the silent monolith must now be assaulted.
Description:
Villagers have gone missing! Clues, superstitions, and omens point to the brooding citadel of the emerald enchanter. While undisturbed for centuries, the silent monolith must now be assaulted. Players from the Friday session of The One Who Watches From Below may play their surviving characters. For Second Level characters.
You thought the villain was defeated. Instead the Emerald Enchanter returns seeking revenge.
Description:
You thought the villain was defeated. Instead the Emerald Enchanter returns seeking revenge. Players in the Saturday session of The Emerald Enchanter may play their surviving character in this adventure. For Second Level characters.
The Cult of the Harrower is ancient; each of the 8 eyes of its spider-idol is rumored to be a moonstone the size of a pigeon's egg, & within their sanctuary, a pool flows from the Egg of Creation.
Description:
The Cult of the Harrower is ancient, and each of the eight eyes of its spider-idol is rumored to be a moonstone gem the size of a pigeon's egg. Moreover, somewhere within the cult's sanctuary, a pool flows from the Egg of Creation. Will your Thief seek to make a legendary score? Will your Wizard pursue the shards of the Egg? Will your Cleric join the cult? Or will your Warrior fight his way through the web-covered passages to rescue them if they fail? Any or all of these scenarios are possible!
After a rough convention full of strife, travail, & stress, why not relax at the Inn at Five Points? What have you got to worry about? Everything is going to be just fine. Just . . . fine . . . .
Description:
After a rough convention full of strife, travail, and stress, why not relax at the Inn at Five Points? Have a bowl of hot stew, and cold ale, and a loaf of Quendy’s famous fresh bread. What have you got to worry about? Everything is going to be just fine. Just . . . fine . . . .
Magic and steampunk collide as you investigate murder within the ranks of one of the oldest & most distinguished houses in the City. Includes a booklet with a new setting & classes!
Description:
Among the oldest and most noble of the Great Houses, House Victoria were part of the original Founding, and have featured prominently in the history of the City in the past 2500 years. Seventy years ago, Markus Victoria created the Steam Engine and the Guild of Engineers, earning the ire of the Guild of Magicians; 20 years later his daughter Adria unveiled the first Thinking Engine. Now her granddaughter Cere is favorite to take the office of Grand Mayor, until the ghastly murder of the family's eldest retainer casts a dread pall over their name. Demagogues spread stories of infernal pacts and sacrifices, and the Guild of Magicians is ever ready to fan the flames. Amid name-calling from all sides and allegations of corruption, a group of citizens from all sides is deputized to observe the investigation as it unfolds, ignorant of the danger they will find!
Magic and steampunk collide as you investigate murder within the ranks of one of the oldest & most distinguished houses in the City. Includes a booklet with a new setting & classes!
Description:
Among the oldest and most noble of the Great Houses, House Victoria were part of the original Founding, and have featured prominently in the history of the City in the past 2500 years. Seventy years ago, Markus Victoria created the Steam Engine and the Guild of Engineers, earning the ire of the Guild of Magicians; 20 years later his daughter Adria unveiled the first Thinking Engine. Now her granddaughter Cere is favorite to take the office of Grand Mayor, until the ghastly murder of the family's eldest retainer casts a dread pall over their name. Demagogues spread stories of infernal pacts and sacrifices, and the Guild of Magicians is ever ready to fan the flames. Amid name-calling from all sides and allegations of corruption, a group of citizens from all sides is deputized to observe the investigation as it unfolds, ignorant of the danger they will find!