Experience the thrill that will leave you numb & tingly. The realm of sleep is more treacherous than we reckon & once the threshold of the dreaming realm is breached, NOTHING will be the same!
Description:
Invade the realm of the dormancer cult and get woke from the damp dreams of dread. An adventure that is equal parts sleepy and creepy.
An ancient curse, a damsel in distress, pterodactyls, & bad dudes with big axes!
Description:
Thirteen generations ago, the ambitious first Duke of Magnussen made a fell pact with an unknown power, who asked for but one thing in return: the thirteenth daughter born to a Magnussen duke. Now, generations hence, the daughter of Duke Manussen XIII is stolen away by a hooded executioner riding a leathery beast. As it wings back across the city walls to drop behind the Duke's mountain-top keep, all who watch know it alights in the Magnussen family crypts, where the devilish secrets of thirteen generations have been buried and forgotten - until now... An adventure for a party of Level 4 PCs.
An ancient curse, a damsel in distress, pterodactyls, & bad dudes with big axes!
Description:
Thirteen generations ago, the ambitious first Duke of Magnussen made a fell pact with an unknown power, who asked for but one thing in return: the thirteenth daughter born to a Magnussen duke.
Now, generations hence, the daughter of Duke Magnussen XIII is stolen away by a hooded executioner riding a leathery beast. As it wings back across the city walls to drop behind the Duke’s mountain-top keep, all who watch know it alights in the Magnussen family crypts, where the devilish secrets of the thirteen generations have been buried and forgotten- until now…
In a world filled with manimals, mutants & plantients none are so odd as the Clan of Curwen. That doesn't stop your investigation when a stranger dies in town wearing the noted blue hat of young Bess.
Description:
Everyone is a little bit odd in a world filled manimals, mutants and plantients but perhaps none so odd as the Clan of Curwen. No matter how strange they may be, your village remembers being saved by the Clan when a glow storm destroyed all your crops. When an odd sickly mutant appears in your village clutching the prized blue hat worn by young Bess Curwen and dies in front of you, the village elders know it is time for your hardiest folk to investigate and brave the trek up the Shuddering Mountain to their home.
Your village lies nestled among wooded hills, when the evening's libations at the local tavern are brutally disturbed. A pasty, girthsome figure bursts in & promptly collapses upon the floor.
Description:
The Curwen Family have lived up among the pine woods on the outskirts of Arwich Village for as long as the oldest village gaffers can remember. The beautiful Bessie Curwen's bonnet is found in a strange creature's grasp. The village owes much to her family, so someone must go up into the dark pine-clad hills to make sure that the Curwens are all right. After all, the Curwens saved the village from starvation two winters ago. If you do not go, who will? 0-level Lovecraftian funnel by Daniel Bishop.
Your village lies nestled among wooded hills, when the evening's libations at the local tavern are brutally disturbed. A pasty, girthsome figure bursts in & promptly collapses upon the floor.
Description:
The Curwen Family have lived up among the pine woods on the outskirts of Arwich Village for as long as the oldest village gaffers can remember. The beautiful Bessie Curwen's bonnet is found in a strange creature's grasp. The village owes much to her family, so someone must go up into the dark pine-clad hills to make sure that the Curwens are all right. After all, the Curwens saved the village from starvation two winters ago. If you do not go, who will?
In this scenario, PCs face an unusual challenge: transporting the bound, yet still aware, mortal remains of a cleric of Justicia to a mystical conflux to defeat his old ally now aligned with Chaos.
Description:
The Shudder Mountains have seen a great many things transpire in the shadows of their peaks. One of the saddest stories is the tale of Zugun and Boak, fast friends and loyal servants of Law. It is said that two finer goodly servants could not be found. Unfortunately, the temptations of Chaos lie around every corner and eventually Boak fell prey to honeyed promises of fell servants. Zugun tried to save his friend, who was like a brother to him, but his compassion was his undoing. Unable to destroy his friend, Zugun was imprisoned by his former friend, although not before Boak was dealt a grievous hurt. Now Boak stirs again and only his friend and former comrade can foil his schemes. Set in the Shudder Mountains for 5th level characters.
The Crown is your sole heritage, your right by birth - or so you thought until you met your fellow adventurers!
Description:
Legends say that the Crown of Majleskar is priceless, worth a kingdom's fortune and possessed of immense mystical power. However, the crown was lost centuries ago when King Majleskar's treacherous kinsmen entombed him in a secret location. Now your group of the king's descendants have discovered the location to this secret tomb-- all you have to do is walk in and get the fabled Crown. What could be easier?
New treasure seekers & saviors travel to this once busy wizard's lodge. Mages could rest bodies here while their astral forms traveled the planes. Now it's a lost trove of magic with unknown dangers!
Description:
Wealthy humanoids unwind from the rigors of life on the Plane of Erth at the healing waters of day spas; BUT the most powerful 1% of the wizard class can spend an eon at the Spa of the Dreaming Sorcerers and rejuvenate their magically corrupted bodies as their astral forms travel the Planes of existence in search of even more powerful spells! But that was Eons ago. This magical retreat is the stuff of legends for the treasures it might hold from the sleeping mages. YET, it may be the only hope for the new heroes that are about to search for it. Zero level characters will begin as either a neutral greedy adventurer, chaotic souls on quests for power, or law abiding heroes who want to save their home town. All three are after the fabled N-STONES that are rumored to still reside within the treasure lockers of those who traveled the dimensions from the retreat, and never returned!
New treasure seekers & saviors travel to this once busy wizard's lodge. Mages could rest bodies here while their astral forms traveled the planes. Now it's a lost trove of magic with unknown dangers!
Description:
Wealthy humanoids unwind from the rigors of life on the Plane of Erth at the healing waters of day spas; BUT the most powerful 1% of the wizard class can spend an eon at the Spa of the Dreaming Sorcerers and rejuvenate their magically corrupted bodies as their astral forms travel the Planes of existence in search of even more powerful spells! But that was Eons ago. This magical retreat is the stuff of legends for the treasures it might hold from the sleeping mages. YET, it may be the only hope for the new heroes that are about to search for it. Zero level characters will begin as either a neutral greedy adventurer, chaotic souls on quests for power, or law abiding heroes who want to save their home town. All three are after the fabled N-STONES that are rumored to still reside within the treasure lockers of those who traveled the dimensions from the retreat, and never returned!