It's gladiatorial arena combat on live TV. The hazards will be greater than you've faced before, but so also will be the glory. Whether you live or die - well, that's of secondary importance.
Description:
The game is set in an alternate-reality Earth where dungeon crawling is a televised blood sport. For over two thousand years, gladiatorial fighting has thrilled viewers around the globe. Much has changed in later times, with the merging of technology and magic, but in some places, a sense of tradition in this sport remains strong. Your team will be performing for the first time in Anfiteatro Vittoria, in the prestigious city of Rome, where it all began.
Your party has fought through legions of the undead to get to their leader. Are you in time to stop the ritual of summoning, or will you have to face Orcus himself? Tier 4 / level 17.
Do new mutants portend the coming of a new Great Disaster? Post-apocalyptic, set in the Neolithic world of Terra A.D.
Description:
The hot house jungles you call home have been invaded by multifarious new mutations - bizarre even by the reckoning of the most experienced rover-priests.
Dive deep among dangers and discover why humanity fled the oceans in the first place. There is much to fear - and to discover - beneath the glowing waves of the ravaged world of tomorrow.
Description:
A mishap puts the seekers in over their heads and immerses them in the glowing waters of Terra AD. The world’s oceans have long been a place of mystery and home to bizarre life forms. Now, imagine what might be lurking there after centuries of mutagenic substances and searing radiation have turned the seas into a churning soup of chemicals? Great wonders await you under the seas of MCC!
An ancient door has opened, and strange, terrible creatures stalk the land. Post-apocalyptic RPG set in the Neolithic world of Terra A.D.
Description:
The simple folks of the idyllic community of Traverse Valley have enjoyed peace and prosperity not normally seen in this harsh world, but something has changed...
You've been accused of a crime you may or may not have committed! You must face the gauntlet and defeat the dreaded Hangman himself to prove your innocence!
Description:
Accused of a heinous crime in a backwater town that is slavishly devoted to the goddess of justice, the local sheriff throws you into an interdimensional prison where you will face the souls of the justly-executed dead, terrifying traps, and brutal creatures to determine your guilt. If you survive all that, then you must defeat the fearsome Hangman himself. Only the innocent will be allowed to leave. The guilty will perish!
Unhappy with normal village life, you brave the threshold of Jassafae's moveable manse.
Description:
A new house has come to your village. Its mistress, Jassafae, still untouched by time’s ravages, is a powerful being of unknown origin. Through her fates are altered and wishes granted, but only to those brave enough to cross her threshold.
Relax at the Inn. Have a bowl of stew, a cold ale, and a loaf of their famous rosemary bread. What have you got to worry about? Everything is going to be just fine. Just. Fine.
Description:
"The Inn is a local landmark known for decent food, good drink, a good night's rest - and a special reputation for neutrality. Warring parties use the Inn to negotiate and make peace. And now the amenable neutrality of the Inn has attracted the attention of the Crawling Lord, the most extreme and defender of Law. Can a rag-tag group of adventurers prevent the ascension of the vile Crawling Lord? Will they ever see the light of day again? And what exactly makes Arlo and Quendy's rosemary bread so addictive?
All this and more shall be answered..."
Relax at the Inn. Have a bowl of stew, a cold ale, and a loaf of their famous rosemary bread. What have you got to worry about? Everything is going to be just fine. Just. Fine.
Description:
"The Inn is a local landmark known for decent food, good drink, a good night's rest - and a special reputation for neutrality. Warring parties use the Inn to negotiate and make peace. And now the amenable neutrality of the Inn has attracted the attention of the Crawling Lord, the most extreme and defender of Law. Can a rag-tag group of adventurers prevent the ascension of the vile Crawling Lord? Will they ever see the light of day again? And what exactly makes Arlo and Quendy's rosemary bread so addictive? All this and more shall be answered..."
"Tis no crime to steal from a thief." All that's required is a band audacious enough to cross the fences of Punjar, skilled enough to survive a house of traps, and lucky enough to make it out alive.