This season, the Corporate Sponsors have hand-selected only the most bloodthirsty vehicular homicide addicts found living on Umerican soil! New rules, new vehicles, and so much more!
Description:
If you're familiar with the vehicle combat rules found in the USG then you'll have a slight advantage in this skirmish-based scenario of speed, adrenaline and flaming wreckage.
Each player will command a 10HD vehicle with an 8HD pilot behind the wheel. Three rounds with three different game modes (Time Attack, Team Deathmatch, and Capture the Slagheap) will be scored and judged by a panel of cold and emotionless Corporate Judges.
Win your sweet freedom from the hive! Steal artifacts from the ancients, win glory, and survive in this funnel!
Description:
Youthful ambition sent all of you far outside of established tribal territory, seeking artifacts and glory. The hive found you. The hive took that ambition and replaced it with purposeful labor. Can you and your friendly band of mutants escape from the hive and win glory in this funnel adventure? Show up, roll some dice, win your freedom, earn ancient artifacts, and earn glory for your tribe.
Win your sweet freedom from the hive! Steal artifacts from the ancients, win glory, and survive in this funnel!
Description:
Youthful ambition sent all of you far outside of established tribal territory, seeking artifacts and glory. The hive found you. The hive took that ambition and replaced it with purposeful labor. Can you and your friendly band of mutants escape from the hive and win glory in this funnel adventure? Show up, roll some dice, win your freedom, earn ancient artifacts, and earn glory for your tribe.
The Lady in Blue, a mysterious figure of cosmic power, enlists a band of simple peasants to follow an invisible bridge to a hole in the sky.
Description:
Death awaits all but the bravest, strongest, and luckiest, but the Lady offers a reward beyond all the riches of the world: the chance to change the very stars these peasants were born under, and thus change their destiny. This will be an old-school, fast, fun, rules-light pen and paper roleplaying experience well suited to new players and those seeking a casual game. This is a Level 0 funnel which means that instead of well experienced adventurers, the players take on the roles of 3-4 ordinary peasants getting their first taste of action.
Goodman Games has published more than 200 adventure modules, many of which are now considered “modern classics.” Join the design team for a discussion.
Level Zeros to explore a meteorite that crashed near their village! Mutated horrors, ray guns, alien beings, and augmented surgery! Death, dismemberment, and mayhem abound!
Description:
This adventure is to highlight the strangeness of Hubris and that ANYTHING goes in this bizarre setting. What better way to show this than with a horrific encounter with a strange corrupting gas, a meteorite that is really a spaceship, and deadly and nasty technological devices?
Inspired by Mad Max: Fury Road and Snowpiercer movies, the adventure is designed for 3rd-level characters set in the Hubris. The adventure is fast paced, with deadly combat encounters.
Description:
The Black Queen rests upon her throne of bones in her fortress on the Floating Island of Terror. As she satiates herself on the nightmares of her subjects, her desire for power grows. As the Hubris becomes increasingly reliant on her marvelous technology, her ability to weave herself deeper into a kingdom's local politics, extending her network of spies, assassins, manipulating pawns, and demanding higher prices for her goods. Over time a railway between the kingdoms of Hubris and the Kelisk in the Land of Perpetual Stone and Mire has been constructed, allowing for goods to quickly reach their destinations and people to travel between kingdoms easily and with less danger (usually). This adventure begins with the train traveling from Fairweather (Hubris, pg 102) in the Great Plains of Unbidden Sorrow to Kelisk (Hubris, pg 120) in the Land of Perpetual Stone and Mire.
You must escape a planet under siege by a mysterious army of roboknights. Can you make it past the faceless invaders, avoid orbital bombardment, and make sure you're the ones who get on the last ship?
Description:
An adventure for 2nd level characters, utilizing additional material from the Phantasmagoria fanzine, you take the roles of a skilled group of adventurers on your planet, previously unaware of the intergalactic civilizations above you, until your planet becomes a system spanning empire's next conquest. You have to dodge patrols of half-man, half-machine soldiers, and hijack one of their abandoned troop ships. Can you survive, and stay free?