First Order Stormtroopers are sent by Captain Phasma on a perilous mission to escort a radar technician named Matt to the south pole of Starkiller Base in order to film a routine training video.
Description:
Working on Starkiller Base as an elite Stormtrooper of the First Order can be repetitive. Typical daily tasks include standing in place, and marching with grim determination to a dark and ominous score that seems to appear out of nowhere. At least the food in the mess hall is pretty decent. But today’s mission is unique, exciting, and completely unexpected! Captain Phasma has announced that an important training video needs to be filmed on the southern pole of the Starkiller Base planet! You will be escorting an inconspicuous radar technician named Matt to this outpost, and if you’re lucky, you may get a cameo in the upcoming video. Stormtroopers of the First Order is a 0-level funnel adventure, based on the Saturday Night Live sketch Star Wars Undercover Boss: Starkiller Base.
The Grave Pool: The PCs attempt to find the location of a mysterious pool with mystical powers over life & death, but some things are better left alone.
Description:
Many a tale of woe and wonder have taken place amongst the pines of the Shudder Mountains. Strange beasts, dark deals, and lost spirits inhabit the hills and hollows of those legendary peaks. Pull up a chair and relive the several of the strangest tales to ever take place in the Shudder Mountains. These tales are not for the faint of heart, but if you keep your wits about you, ya just might survive the tellin'.
The Grave Pool: This is an adventure for 4th level characters.
Tegel Manor, a great manor-fortress on the seacoast, once provided protection for the market village to the west. These days, the villagers need protection from the Manor's inhabitants themselves!!
Description:
Tegel Manor, a great manor-fortress on the seacoast, is rumored to be left over from ancient days when a charm was placed over it protecting it from most of the ravages of time and human occupation. The hereditary owners, whose family name is Rump, have been amiss in their traditional duty of providing protection for the market village to the west. Some have said that this failing and their bizarre eccentricities have led to their corruption. Many have found the manor and area to be a dangerous place to visit!
Experience the thrill that will leave you numb & tingly. The realm of sleep is more treacherous than we reckon & once the threshold of the dreaming realm is breached, NOTHING will be the same!
Description:
Invade the realm of the dormancer cult and get woke from the damp dreams of dread. An adventure that is equal parts sleepy and creepy.
An ancient curse, a damsel in distress, pterodactyls, & bad dudes with big axes!
Description:
Thirteen generations ago, the ambitious first Duke of Magnussen made a fell pact with an unknown power, who asked for but one thing in return: the thirteenth daughter born to a Magnussen duke. Now, generations hence, the daughter of Duke Manussen XIII is stolen away by a hooded executioner riding a leathery beast. As it wings back across the city walls to drop behind the Duke's mountain-top keep, all who watch know it alights in the Magnussen family crypts, where the devilish secrets of thirteen generations have been buried and forgotten - until now... An adventure for a party of Level 4 PCs.
An ancient curse, a damsel in distress, pterodactyls, & bad dudes with big axes!
Description:
Thirteen generations ago, the ambitious first Duke of Magnussen made a fell pact with an unknown power, who asked for but one thing in return: the thirteenth daughter born to a Magnussen duke.
Now, generations hence, the daughter of Duke Magnussen XIII is stolen away by a hooded executioner riding a leathery beast. As it wings back across the city walls to drop behind the Duke’s mountain-top keep, all who watch know it alights in the Magnussen family crypts, where the devilish secrets of the thirteen generations have been buried and forgotten- until now…
In a world filled with manimals, mutants & plantients none are so odd as the Clan of Curwen. That doesn't stop your investigation when a stranger dies in town wearing the noted blue hat of young Bess.
Description:
Everyone is a little bit odd in a world filled manimals, mutants and plantients but perhaps none so odd as the Clan of Curwen. No matter how strange they may be, your village remembers being saved by the Clan when a glow storm destroyed all your crops. When an odd sickly mutant appears in your village clutching the prized blue hat worn by young Bess Curwen and dies in front of you, the village elders know it is time for your hardiest folk to investigate and brave the trek up the Shuddering Mountain to their home.
Your village lies nestled among wooded hills, when the evening's libations at the local tavern are brutally disturbed. A pasty, girthsome figure bursts in & promptly collapses upon the floor.
Description:
The Curwen Family have lived up among the pine woods on the outskirts of Arwich Village for as long as the oldest village gaffers can remember. The beautiful Bessie Curwen's bonnet is found in a strange creature's grasp. The village owes much to her family, so someone must go up into the dark pine-clad hills to make sure that the Curwens are all right. After all, the Curwens saved the village from starvation two winters ago. If you do not go, who will? 0-level Lovecraftian funnel by Daniel Bishop.
Your village lies nestled among wooded hills, when the evening's libations at the local tavern are brutally disturbed. A pasty, girthsome figure bursts in & promptly collapses upon the floor.
Description:
The Curwen Family have lived up among the pine woods on the outskirts of Arwich Village for as long as the oldest village gaffers can remember. The beautiful Bessie Curwen's bonnet is found in a strange creature's grasp. The village owes much to her family, so someone must go up into the dark pine-clad hills to make sure that the Curwens are all right. After all, the Curwens saved the village from starvation two winters ago. If you do not go, who will?
In this scenario, PCs face an unusual challenge: transporting the bound, yet still aware, mortal remains of a cleric of Justicia to a mystical conflux to defeat his old ally now aligned with Chaos.
Description:
The Shudder Mountains have seen a great many things transpire in the shadows of their peaks. One of the saddest stories is the tale of Zugun and Boak, fast friends and loyal servants of Law. It is said that two finer goodly servants could not be found. Unfortunately, the temptations of Chaos lie around every corner and eventually Boak fell prey to honeyed promises of fell servants. Zugun tried to save his friend, who was like a brother to him, but his compassion was his undoing. Unable to destroy his friend, Zugun was imprisoned by his former friend, although not before Boak was dealt a grievous hurt. Now Boak stirs again and only his friend and former comrade can foil his schemes. Set in the Shudder Mountains for 5th level characters.