A worker placement game that puts players inside a plant cell, where they will compete over limited resources in order to undergo photosynthesis, produce carbohydrates, and build the cell wall.
Description:
With everyone vying for the same actions, players must time their use of proteins, hormones, and cell component cards in order to diversify their strategies and outplay the competition. Cellulose is the standalone sequel to Cytosis. It has some of the same DNA, but Cellulose expands familiar game systems, allowing players greater control over available resources, strategic paths, and even game length.
A worker placement game that takes place inside a human cell. The player with the most Health Points at the end of the game wins!
Description:
Players start out with a number of workers and on a player's turn, they will place one of their workers in any available location within that cell. Some of the locations provide players with resources (e.g., mRNA, ATP); some with actions (e.g., convert resources, collect cards). Resources are used to build enzymes, hormones and/or receptors, which score Health Points.
A worker placement game that takes place inside a human cell. The player with the most Health Points at the end of the game wins!
Description:
Players start out with a number of workers and on a player's turn, they will place one of their workers in any available location within that cell. Some of the locations provide players with resources (e.g., mRNA, ATP); some with actions (e.g., convert resources, collect cards). Resources are used to build enzymes, hormones and/or receptors, which score Health Points.
A worker placement game that takes place inside a human cell. The player with the most Health Points at the end of the game wins!
Description:
Players start out with a number of workers and on a player's turn, they will place one of their workers in any available location within that cell. Some of the locations provide players with resources (e.g., mRNA, ATP); some with actions (e.g., convert resources, collect cards). Resources are used to build enzymes, hormones and/or receptors, which score Health Points.
A worker placement game that takes place inside a human cell. The player with the most Health Points at the end of the game wins!
Description:
Players start out with a number of workers and on a player's turn, they will place one of their workers in any available location within that cell. Some of the locations provide players with resources (e.g., mRNA, ATP); some with actions (e.g., convert resources, collect cards). Resources are used to build enzymes, hormones and/or receptors, which score Health Points.
A worker placement game that takes place inside a human cell. The player with the most Health Points at the end of the game wins!
Description:
Players start out with a number of workers and on a player's turn, they will place one of their workers in any available location within that cell. Some of the locations provide players with resources (e.g., mRNA, ATP); some with actions (e.g., convert resources, collect cards). Resources are used to build enzymes, hormones and/or receptors, which score Health Points.
A worker placement game that takes place inside a human cell. The player with the most Health Points at the end of the game wins!
Description:
Players start out with a number of workers and on a player's turn, they will place one of their workers in any available location within that cell. Some of the locations provide players with resources (e.g., mRNA, ATP); some with actions (e.g., convert resources, collect cards). Resources are used to build enzymes, hormones and/or receptors, which score Health Points.
A deck building game of risk and reward about the race to heavier-than-air flight.
Description:
Players join the early inventors and aviators with a deck representing an imperfect flyer design they must test and improve in order to set new records and take home the Michelin Cup. Take out your flyer to discover and stabilize its flaws, acquire new technologies and piloting skills to push your flyer to its limits, and make connections that can help you increase your efficiency.
A deck building game of risk and reward about the race to heavier-than-air flight.
Description:
Players join the early inventors and aviators with a deck representing an imperfect flyer design they must test and improve in order to set new records and take home the Michelin Cup. Take out your flyer to discover and stabilize its flaws, acquire new technologies and piloting skills to push your flyer to its limits, and make connections that can help you increase your efficiency.
A deck building game of risk and reward about the race to heavier-than-air flight.
Description:
Players join the early inventors and aviators with a deck representing an imperfect flyer design they must test and improve in order to set new records and take home the Michelin Cup. Take out your flyer to discover and stabilize its flaws, acquire new technologies and piloting skills to push your flyer to its limits, and make connections that can help you increase your efficiency.