If your tabletop RPG seems dull, one problem could be the characters. Learn how to create more vibrant characters with more personality. We will help you put the ‘role’ back into role-playing!
Description:
At geekspective.com, we firmly believe that role-playing characters are more than stats on a character sheet. Early RPGs didn’t encourage personality, favoring maps and equipment lists. The latest generation of RPGs, however, encourage storytelling and social role-play. If you aren’t sure how to adapt to a new system that requires more role-play, or just love the idea of more vivid and interesting characters, this is the discussion for you! We make actual play podcasts which requires us to create voices for our characters. That helps, but adding personality traits, interesting possessions, and personality quirks in addition to those voices, your characters will become much more fun and your RPG sessions will too.
Everyone hates paladins, so our RPG party has broken bad. We've successfully run an evil-centric D&D campaign for seven years! Find out the secrets for running this type of game with your group.
Description:
It's time to add some variety to your RPG! Our mission has been to encourage more gaming groups to try an evil setting. But if you haven’t attempted to run an evil RPG or you have tried and it hasn’t worked, we are here for you. For several years, Josh Long has run a 3.5 campaign with all evil-aligned characters. The actual play podcast can be found at geekspective.com. We'll share our hard-earned experience on what works and what does not when running an evil-themed role playing game. The group's solutions have led to a game that is more flexible, rewarding, and challenging than a traditional good-aligned campaign. We'll discuss playing evil characters, evil social settings, intra-party conflict, keeping evil characters motivated, setting tough encounters for ruthless player characters, and giving moral quandaries to amoral characters. We'll explain why it can be so good to be so bad.
Puzzles have a bad reputation. But used effectively, they can be challenging & fun. We will show you highlights of puzzle design & several examples of puzzles to use in your own campaign.
Description:
Puzzles are classic obstacles to players in role playing games, When done well, they are rewarding for both game masters and players. But there is a fine line between a rewarding puzzle and one that is frustrating. Members of geekspective.com will discuss successful elements of puzzle design and how to create puzzles that are fun for players. We believe that puzzles should always be solvable, either the easy way, or failing that, "The Hard Way". With the elements of good puzzle design, you will be able to create better puzzles for your home campaign. Several examples of good puzzles will be given to get you started. Puzzles can add an extra dimension to gameplay, and this presentation will make your games more exciting and rewarding for your players.
Good-aligned campaigns are just so insufferable. We have discovered the secret to happiness. Evil. Join us for a lighthearted discussion of how to run an evil-aligned game. Join the revolution!
Description:
Good-aligned campaigns are boring. Rescuing princesses, slaying dragons, turning the undead, that's all passé. It’s time to add some variety to your RPG. Our mission is to encourage more gaming groups to try an evil setting. For several years, Josh Long has run a 3.5 campaign with all evil-aligned characters. The actual play podcast can be found at Geekspective.com. We'll share our hard-earned experience on what works and what does not when running an evil-themed role playing game. The group's solutions have led to a game that is more flexible, rewarding, and challenging than a traditional good-aligned campaign. We'll discuss playing evil characters, evil social settings, intra-party conflict, keeping evil characters motivated, setting tough encounters for ruthless player characters, and giving moral quandaries to amoral characters. We'll explain why it can be so good to be so bad.
Running an evil-aligned game can be tough, but for the third year, we're here to help. We'll discuss evil PCs, social interactions with sociopaths, and avoiding party infighting.
Description:
Five years ago, Josh Long started a 3.5 D&D campaign with one rule: All player characters had to be evil aligned. That has created a lot of problems and opportunities that aren't covered in the rule books. The group's solutions have led to a game that is more flexible, rewarding, and challenging than a traditional good aligned campaign. We're back to shed light on another year's worth of adventure and advancement, and to share our hard-earned experience on what works and what does not when running an evil themed role playing game and podcast. This campaign, Evil is as Evil Does, has been a really rewarding one for us, and we hope to encourage more gaming groups to try an evil setting. We'll explain why it can be so good to be so bad.
Everyone's favorite paladin killers are back! For the second year, we're spreading the word on evil. We'll discuss playing evil characters, evil social settings, and more! Come to the dark side.
Description:
Last year, geekspective.com presented How to Run an Evil Campaign, and while it was a popular event, Josh Long and his party of evil doers aren't satisfied. They still believe that there are folks at Gen Con that want to be evil, but don't have the knowledge or confidence to take the plunge. Come check out the encore performance where the group will touch the high points (and low points) of creating and playing in an evil-themed campaign. This campaign, Evil Is As Evil Does, is a 3.5 campaign that began in 2010. At the outset, there was one rule. All player characters must be evil aligned. That has created a lot of problems and opportunities that aren't covered in the rule books. The group's solutions have led to a game that is more flexible, rewarding, and challenging than a traditional good aligned campaign. We'll explain why it can be so good to be so bad.
A dungeon crawl in which you will traverse Japanese-inspired dangerous gardens and ancient shrines to destroy a druid, turned lich, before the world is inverted and entombed forever.
Description:
A dungeon crawl in which you will traverse Japanese-inspired dangerous gardens and ancient shrines to destroy a druid, turned lich, before the world is inverted and entombed forever. Note: This is a fast paced timed event and will require fast decision making to have any chance of success.
Everyone hates paladins, so we've gone bad. Evil characters, evil deeds, evil thoughts. We'll discuss playing evil characters, evil social settings, and more! Find out how we walk the line of evil.
Description:
Everyone hates paladins, so we've gone to the dark side. Evil characters, evil deeds, evil thoughts. But our actual players aren't evil... yet. We'll discuss playing evil characters, evil social settings, intra-party conflict, keeping evil characters motivated, setting challenging encounters for ruthless player characters, and giving moral quandaries to amoral characters. Find out how we walk the line between evil and, well, creepy. In 2010, Josh Long started a 3.5 campaign with one phrase, you can play whatever race and class you'd like, but you have to be evil aligned. The ongoing podcast of the party, Evil is as Evil Does, available through geekspective.com, chronicles their adventures. Here, Josh and his party will discuss the high points and low points of creating and playing in an evil-themed campaign.