The Time: 1951. The Place: Roswell. The Problem: Sci-fi invasion! Cinematic thrills await in a game that plays like a 1950s space invasion flick. Stop the pods, blobs & UFOs!
Description:
Shuffling Horror awaits! This cinematic card game captures the feel of a 1950s sci-fi movie where players have to watch the skies and fight for their lives. With each passing turn, a central dealt hand of cards reveals horrible events and menacing aliens. One player commands the aliens, while all others try to thwart their efforts and stay one step ahead of the alien shuffle. If a player is eliminated by the aliens, they do not stop playing: they return to the game as an alien pod person! Just who will be the last one standing when the screen fades to black? This is the second movie released for GameWick Games Shuffling Horror line (the first was our zombie flick Pittsburgh 68).
The Time: 1951. The Place: Roswell. The Problem: Sci-fi invasion! Cinematic thrills await in a game that plays like a 1950s space invasion flick. Stop the pods, blobs & UFOs!
Description:
Shuffling Horror awaits! This cinematic card game captures the feel of a 1950s sci-fi movie where players have to watch the skies and fight for their lives. With each passing turn, a central dealt hand of cards reveals horrible events and menacing aliens. One player commands the aliens, while all others try to thwart their efforts and stay one step ahead of the alien shuffle. If a player is eliminated by the aliens, they do not stop playing: they return to the game as an alien pod person! Just who will be the last one standing when the screen fades to black? This is the second movie released for GameWick Games Shuffling Horror line (the first was our zombie flick, Pittsburgh 68).
The Time: 1951. The Place: Roswell. The Problem: Sci-fi invasion! Cinematic thrills await in a game that plays like a 1950s space invasion flick. Stop the pods, blobs & UFOs!
Description:
Shuffling Horror awaits! This cinematic card game captures the feel of a 1950s sci-fi movie where players have to watch the skies and fight for their lives. With each passing turn, a central dealt hand of cards reveals horrible events and menacing aliens. One player commands the aliens, while all others try to thwart their efforts and stay one step ahead of the alien shuffle. If a player is eliminated by the aliens, they do not stop playing: they return to the game as an alien pod person! Just who will be the last one standing when the screen fades to black? This is the second movie released for GameWick Games Shuffling Horror line (the first was our zombie flick Pittsburgh 68).
The Time: 1951. The Place: Roswell. The Problem: Sci-fi invasion! Cinematic thrills await in a game that plays like a 1950s space invasion flick. Stop the pods, blobs & UFOs!
Description:
Shuffling Horror awaits! This cinematic card game captures the feel of a 1950s sci-fi movie where players have to watch the skies and fight for their lives. With each passing turn, a central dealt hand of cards reveals horrible events and menacing aliens. One player commands the aliens, while all others try to thwart their efforts and stay one step ahead of the alien shuffle. If a player is eliminated by the aliens, they do not stop playing: they return to the game as an alien pod person! Just who will be the last one standing when the screen fades to black? This is the second movie released for GameWick Games Shuffling Horror line (the first was our zombie flick Pittsburgh 68).
The Time: 1951. The Place: Roswell. The Problem: Sci-fi invasion! Cinematic thrills await in a game that plays like a 1950s space invasion flick. Stop the pods, blobs & UFOs!
Description:
Shuffling Horror awaits! This cinematic card game captures the feel of a 1950s sci-fi movie where players have to watch the skies and fight for their lives. With each passing turn, a central dealt hand of cards reveals horrible events and menacing aliens. One player commands the aliens, while all others try to thwart their efforts and stay one step ahead of the alien shuffle. If a player is eliminated by the aliens, they do not stop playing: they return to the game as an alien pod person! Just who will be the last one standing when the screen fades to black? This is the second movie released for GameWick Games Shuffling Horror line (the first was our zombie flick Pittsburgh 68).
The Time: 1951. The Place: Roswell. The Problem: Sci-fi invasion! Cinematic thrills await in a game that plays like a 1950s space invasion flick. Stop the pods, blobs & UFOs!
Description:
Shuffling Horror awaits! This cinematic card game captures the feel of a 1950s sci-fi movie where players have to watch the skies and fight for their lives. With each passing turn, a central dealt hand of cards reveals horrible events and menacing aliens. One player commands the aliens, while all others try to thwart their efforts and stay one step ahead of the alien shuffle. If a player is eliminated by the aliens, they do not stop playing: they return to the game as an alien pod person! Just who will be the last one standing when the screen fades to black? This is the second movie released for GameWick Games Shuffling Horror line (the first was our zombie flick Pittsburgh 68).
The Time: 1951. The Place: Roswell. The Problem: Sci-fi invasion! Cinematic thrills await in a game that plays like a 1950s space invasion flick. Stop the pods, blobs & UFOs!
Description:
Shuffling Horror awaits! This cinematic card game captures the feel of a 1950s sci-fi movie where players have to watch the skies and fight for their lives. With each passing turn, a central dealt hand of cards reveals horrible events and menacing aliens. One player commands the aliens, while all others try to thwart their efforts and stay one step ahead of the alien shuffle. If a player is eliminated by the aliens, they do not stop playing: they return to the game as an alien pod person! Just who will be the last one standing when the screen fades to black? This is the second movie released for GameWick Games Shuffling Horror line (the first was our zombie flick Pittsburgh 68).
A full throttle sword-n-sorcery session for the fans, run by the game's creator! For experienced players who know what Cold Rolls, Good Shots, Spoints, & NDE are.
It's time to feed the dungeon again! Grab your dice, roll up your character, & let's get this dungeon party started! This wicked dungeon romp is randomly generated as we play. Trove awaits!
Description:
You ain't done dungeon until you done Dingbitts! Your motley crew of sword-n-sorcery heroes are plunged into the randomly generated dungeon run by Dingbitt, the rabid Gnobbit rogue. His dungeon is chock full of treasure, traps and monsters. It is up to the heroes to decide what it shall be: fabulous trove, worthy opponents or, perhaps, just to find a way out? It is amazing how priorities change when they are no longer on Dungeon Level 1. No encumbrance rules to worry about, so grab as much treasure as you can! Just be ready to “Act Fast” and “Spante”. Don’t know WEGS? No problem! Four dice alone fuel the WEGS battle frenzy (2d6 and 2d10), and these dice catapult the players’ actions to the highest of highs or plunge them to the lowest of lows. Like the casino game craps, this game is all about dramatic swings of luck and unfettered speed-of-play. This little system moves.
It's time to feed the dungeon again! Grab your dice, roll up your character, & let's get this dungeon party started! This wicked dungeon romp is randomly generated as we play. Trove awaits!
Description:
You ain't done dungeon until you done Dingbitts! Your motley crew of sword-n-sorcery heroes are plunged into the randomly generated dungeon run by Dingbitt, the rabid Gnobbit rogue. His dungeon is chock full of treasure, traps and monsters. It is up to the heroes to decide what it shall be: fabulous trove, worthy opponents or, perhaps, just to find a way out? It is amazing how priorities change when they are no longer on Dungeon Level 1. No encumbrance rules to worry about, so grab as much treasure as you can! Just be ready to “Act Fast” and “Spante”. Don’t know WEGS? No problem! Four dice alone fuel the WEGS battle frenzy (2d6 and 2d10), and these dice catapult the players’ actions to the highest of highs or plunge them to the lowest of lows. Like the casino game craps, this game is all about dramatic swings of luck and unfettered speed-of-play. This little system moves.