You will roll 13 custom dice in an effort to "abduct" Humans, Chickens, and Cows.
Description:
Your mission, Martians, is to swoop down on the pathetic denizens of the primitive planet Earth and scoop up as many of the inhabitants as you can manage. We are interested in samples of the Chicken, Cow, and Human populations so that we can determine which of them is actually in charge. The Earthlings might manage to put up a feeble defense, but surely nothing that a small taste of your Death Rays can't handle. Make Mars proud – be the first Martian to fill your abduction quota!
You will roll 13 custom dice in an effort to "abduct" Humans, Chickens, and Cows.
Description:
Your mission, Martians, is to swoop down on the pathetic denizens of the primitive planet Earth and scoop up as many of the inhabitants as you can manage. We are interested in samples of the Chicken, Cow, and Human populations so that we can determine which of them is actually in charge. The Earthlings might manage to put up a feeble defense, but surely nothing that a small taste of your Death Rays can't handle. Make Mars proud – be the first Martian to fill your abduction quota!
You will roll 13 custom dice in an effort to "abduct" Humans, Chickens, and Cows.
Description:
Your mission, Martians, is to swoop down on the pathetic denizens of the primitive planet Earth and scoop up as many of the inhabitants as you can manage. We are interested in samples of the Chicken, Cow, and Human populations so that we can determine which of them is actually in charge. The Earthlings might manage to put up a feeble defense, but surely nothing that a small taste of your Death Rays can't handle. Make Mars proud – be the first Martian to fill your abduction quota!
You will roll 13 custom dice in an effort to "abduct" Humans, Chickens, and Cows.
Description:
Your mission, Martians, is to swoop down on the pathetic denizens of the primitive planet Earth and scoop up as many of the inhabitants as you can manage. We are interested in samples of the Chicken, Cow, and Human populations so that we can determine which of them is actually in charge. The Earthlings might manage to put up a feeble defense, but surely nothing that a small taste of your Death Rays can't handle. Make Mars proud – be the first Martian to fill your abduction quota!
A game for 3-6 players. Players attempt to gain the most respect in six turns (three years) by amassing respect amongst the mafia through influence, negotiation, blackmail and bribery.
Description:
The Capo is getting old, and about to retire. You think. Maybe, it’s time for you to make your moves from behind the scenes, to put the gangsters into play that support your goals. Will you gain the most respect? Capo is a game for 3-6 players. Players attempt to gain the most respect in 6 turns (3 years) by amassing respect amongst the mafia through influence, negotiation, blackmail and bribery.
A game for 3-6 players. Players attempt to gain the most respect in six turns (three years) by amassing respect amongst the mafia through influence, negotiation, blackmail and bribery.
Description:
The Capo is getting old, and about to retire. You think. Maybe, it’s time for you to make your moves from behind the scenes, to put the gangsters into play that support your goals. Will you gain the most respect? Capo is a game for 3-6 players. Players attempt to gain the most respect in 6 turns (3 years) by amassing respect amongst the mafia through influence, negotiation, blackmail and bribery.
A hilarious party game of quirky insanity! The patients select a quirk that they will all portray and the psychiatrist attempts to guess the quirk by asking questions and looking for patterns in the patients' responses. A scoring system helps to encourage patients to improvise the quirk subtly to the psychiatrist, yet in an obvious way to the rest of the patients, which gives the feeling of an inside joke.
A hilarious party game of quirky insanity! The patients select a quirk that they will all portray and the psychiatrist attempts to guess the quirk by asking questions and looking for patterns in the patients' responses. A scoring system helps to encourage patients to improvise the quirk subtly to the psychiatrist, yet in an obvious way to the rest of the patients, which gives the feeling of an inside joke.
A hilarious party game of quirky insanity! The patients select a quirk that they will all portray and the psychiatrist attempts to guess the quirk by asking questions and looking for patterns in the patients' responses. A scoring system helps to encourage patients to improvise the quirk subtly to the psychiatrist, yet in an obvious way to the rest of the patients, which gives the feeling of an inside joke.
A hilarious party game of quirky insanity! The patients select a quirk that they will all portray and the psychiatrist attempts to guess the quirk by asking questions and looking for patterns in the patients' responses. A scoring system helps to encourage patients to improvise the quirk subtly to the psychiatrist, yet in an obvious way to the rest of the patients, which gives the feeling of an inside joke.