A Storybuilding game where you mix and match scenes to fit your gaming group. Brave the perils of the fire swamp, challenge your friend to a battle of wits, or just have fun storming the castle!
Description:
This is your chance to brave the perils of the fire swamp, challenge your friend to a battle of wits, or just have fun storming the castle! Go ahead, make this game exactly...As you wish.
A Storybuilding game where you mix and match scenes to fit your gaming group. Brave the perils of the fire swamp, challenge your friend to a battle of wits, or just have fun storming the castle!
Description:
This is your chance to brave the perils of the fire swamp, challenge your friend to a battle of wits, or just have fun storming the castle! Go ahead, make this game exactly...As you wish.
A quick and exciting game. Your tiger has no stripes! Earn them by hunting for food or searching for valuable jewels.
Description:
When a tiger gains all ten of its stripes, the game is over. Players count up how many points they have from jewels, then subtract two points for each missing stripe. The player with the highest score wins.
A quick and exciting game. Your tiger has no stripes! Earn them by hunting for food or searching for valuable jewels.
Description:
When a tiger gains all ten of its stripes, the game is over. Players count up how many points they have from jewels, then subtract two points for each missing stripe. The player with the highest score wins.
It is the 1920s, a time of much industrial building and growth. You must invest in building factories and businesses in order to produce goods and sell them to gain victory points.
Description:
Game play involves a delicate balance of money, production, and goals. The person who can best manage his buildings and meet his goals in seven years will win.
It is the 1920s, a time of much industrial building and growth. You must invest in building factories and businesses in order to produce goods and sell them to gain victory points.
Description:
Game play involves a delicate balance of money, production, and goals. The person who can best manage his buildings and meet his goals in seven years will win.
A light card game that inspires trash talking and cheering as the underdog takes down the favorite!
Description:
Each player has his own deck of 15 fighters and five action cards. Each round, players simultaneously play a fighter face-down, then reveal them at the same time. These cards get played into locations that are in the center of the table following certain rules. Once a location has three fights, the fights are resolved through dice. Each fighter has a number of dice he rolls that can be modified with action cards or by fighting in his home location. The number of dice can range from 1-7 dice, and whoever rolls the single highest die wins! However, some fighters have a signature move that will guarantee victory!
A light card game that inspires trash talking and cheering as the underdog takes down the favorite!
Description:
Each player has his own deck of 15 fighters and five action cards. Each round, players simultaneously play a fighter face-down, then reveal them at the same time. These cards get played into locations that are in the center of the table following certain rules. Once a location has three fights, the fights are resolved through dice. Each fighter has a number of dice he rolls that can be modified with action cards or by fighting in his home location. The number of dice can range from 1-7 dice, and whoever rolls the single highest die wins! However, some fighters have a signature move that will guarantee victory!
A light card game that inspires trash talking and cheering as the underdog takes down the favorite!
Description:
Each player has his own deck of 15 fighters and five action cards. Each round, players simultaneously play a fighter face-down, then reveal them at the same time. These cards get played into locations that are in the center of the table following certain rules. Once a location has three fights, the fights are resolved through dice. Each fighter has a number of dice he rolls that can be modified with action cards or by fighting in his home location. The number of dice can range from 1-7 dice, and whoever rolls the single highest die wins! However, some fighters have a signature move that will guarantee victory!
A light card game that inspires trash talking and cheering as the underdog takes down the favorite!
Description:
Each player has his own deck of 15 fighters and five action cards. Each round, players simultaneously play a fighter face-down, then reveal them at the same time. These cards get played into locations that are in the center of the table following certain rules. Once a location has three fights, the fights are resolved through dice. Each fighter has a number of dice he rolls that can be modified with action cards or by fighting in his home location. The number of dice can range from 1-7 dice, and whoever rolls the single highest die wins! However, some fighters have a signature move that will guarantee victory!