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You play a masterful builder chosen by the Governor to help construct his mighty fortress.
Description:
You play a masterful builder chosen by the Governor to help construct his mighty fortress using the penal colony on a remote island. Your goal is to become the most distinguished architect with the help of your taskmaster, workers, and the Governor himself! In the game, all players use identical decks of five role cards to plot their actions such as purchasing workers, building the wall, collecting money from the treasury, and more. In addition to scoring points for having built the majority of blocks on each row of the fortress wall, players can also gain various bonuses for completing favors for the Governor by building the walls in specific ways, following the Governor's preferred patterns.
You play a masterful builder chosen by the Governor to help construct his mighty fortress.
Description:
You play a masterful builder chosen by the Governor to help construct his mighty fortress using the penal colony on a remote island. Your goal is to become the most distinguished architect with the help of your taskmaster, workers, and the Governor himself! In the game, all players use identical decks of five role cards to plot their actions such as purchasing workers, building the wall, collecting money from the treasury, and more. In addition to scoring points for having built the majority of blocks on each row of the fortress wall, players can also gain various bonuses for completing favors for the Governor by building the walls in specific ways, following the Governor's preferred patterns.
A game played over four rounds, each representing a season: spring, summer, autumn, and finally winter. The player whose village and workers generate the most VPs wins the game.
Description:
Each player starts the game with a "home" tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player's own tiles, but also from the tiles in the other players' villages and from the new tiles being auctioned.
A game played over four rounds, each representing a season: spring, summer, autumn, and finally winter. The player whose village and workers generate the most VPs wins the game.
Description:
Each player starts the game with a "home" tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player's own tiles, but also from the tiles in the other players' villages and from the new tiles being auctioned.
A game played over four rounds, each representing a season: spring, summer, autumn, and finally winter. The player whose village and workers generate the most VPs wins the game.
Description:
Each player starts the game with a "home" tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player's own tiles, but also from the tiles in the other players' villages and from the new tiles being auctioned.