A game played over four rounds. Each round represents a season: spring, summer, autumn, and finally winter. The player whose village and workers generate the most VPs wins the game.
Description:
Each player starts the game with a "home" tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player's own tiles, but also from the tiles in the other players' villages and from the new tiles being auctioned.
A game played over four rounds. Each round represents a season: spring, summer, autumn, and finally winter. The player whose village and workers generate the most VPs wins the game.
Description:
Each player starts the game with a "home" tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player's own tiles, but also from the tiles in the other players' villages and from the new tiles being auctioned.
A game played over four rounds. Each round represents a season: spring, summer, autumn, and finally winter. The player whose village and workers generate the most VPs wins the game.
Description:
Each player starts the game with a "home" tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player's own tiles, but also from the tiles in the other players' villages and from the new tiles being auctioned.
A game played over four rounds. Each round represents a season: spring, summer, autumn, and finally winter. The player whose village and workers generate the most VPs wins the game.
Description:
Each player starts the game with a "home" tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player's own tiles, but also from the tiles in the other players' villages and from the new tiles being auctioned.
Join us for a discussion of all the elements needed to run a successful Kickstarter campaign including preparation, marketing, project coordination, follow up and follow through.
Description:
Kickstarter and other crowd-funding sites have created an opportunity for passionate people to share their ideas and gather support to make those ideas into reality. The concept of crowd-funding it simple, but there's much more to running a successful campaign than just listing your idea. Join us for a discussion of all the elements needed to run a successful Kickstarter campaign including preparation, marketing, project coordination, follow up and follow through.
Kickstarter and other crowd-funding sites have created an opportunity for passionate designers to share their ideas and gather support to make those games into reality.
An adventure game in which players live the life of a frontiersman in the colonial days of America starting just after the Revolutionary War.
Description:
Players build the history of their character and compete to complete adventures to gain reward tokens in the areas of Status, Fame, Wealth, and Happiness.
An adventure game in which players live the life of a frontiersman in the colonial days of America starting just after the Revolutionary War.
Description:
Players build the history of their character and compete to complete adventures to gain reward tokens in the areas of Status, Fame, Wealth, and Happiness.
An adventure game in which players live the life of a frontiersman in the colonial days of America starting just after the Revolutionary War.
Description:
Players build the history of their character and compete to complete adventures to gain reward tokens in the areas of Status, Fame, Wealth, and Happiness.