Escape from a maze that changes whenever the light vanishes.
Description:
Trapped and crawling your way through a pitch-black labyrinth, equipped with nothing but dim candles, you must work together to explore the maze and escape. Unfortunately, your weak candlelight illuminates only your immediate surroundings. Worse still, horrifying Wax Eaters monsters who despise the light lurk in the suffocating darkness for their opportunity to strike.
Escape from a maze that changes whenever the light vanishes.
Description:
Trapped and crawling your way through a pitch-black labyrinth, equipped with nothing but dim candles, you must work together to explore the maze and escape. Unfortunately, your weak candlelight illuminates only your immediate surroundings. Worse still, horrifying Wax Eaters monsters who despise the light lurk in the suffocating darkness for their opportunity to strike.
Players are charlatans or quack doctors each making their own secret brew by adding ingredients one at a time. Take care though, for a pinch too much of this or that will spoil the whole mixture!
Players are charlatans or quack doctors each making their own secret brew by adding ingredients one at a time. Take care though, for a pinch too much of this or that will spoil the whole mixture!
Players are charlatans or quack doctors each making their own secret brew by adding ingredients one at a time. Take care though, for a pinch too much of this or that will spoil the whole mixture!
Players are either the Resistance or Imperial Spies. They must depend on each other to carry out missions against the Empire. As they try to deduce the other players' identities and gain their trust.
Players are either the Resistance or Imperial Spies. They must depend on each other to carry out missions against the Empire. As they try to deduce the other players' identities and gain their trust.
Players are either the Resistance or Imperial Spies. They must depend on each other to carry out missions against the Empire. As they try to deduce the other players' identities and gain their trust.
Journey through Norway, Finland, Denmark, and Sweden in this expansion.
Description:
Nordic countries include the use of tunnels and ferries as well as the mechanics of normal Ticket to Ride. The Tunnel system requires drawing an additional three cards from the draw pile to see if they match the colored cards used to claim the tunnel route. If there is a match, the player must play additional cards of that color to successfully claim the tunnel. If they have no additional cards, the tunnel claim is a fail and they take their cards back. If there is no match, the tunnel claim is successful . If they have the extra cards, the tunnel claim is successful. Ferries: additional Locomotives are necessary to claim the ferry route, indicated by the locomotive symbols on the map board.