The savage humanoid' assaults are more frequent, & their chieftain must be confronted to end the siege. For KotD PCs levels 3-5.
Description:
The savage humanoids’ assaults are more frequent, and their chieftain must be confronted to end the siege. You will need to bring an existing 3rd-5th level KotD character, use a pre-generated character, or bring a 3rd-level character built using our online character creation rules.
Emphasis: combat.
Calvaria is beset by attacks from below the city, & the heroes need to negotiate a cessation of hostilities. For KotD PCs levels 3-5.
Description:
Calvaria is beset by attacks from below the city, and the heroes need to negotiate a cessation of hostilities. 1st of the All-Watcher modules. You will need to bring an existing 3rd-5th level KotD character, use a pre-generated character, or bring a 3rd-level character built using our online character creation rules.
Emphasis: diplomacy, trap-finding, combat.
Calvaria's army requires reinforcements; the heroes are dispatched to recruit & escort them from across the Inner Sea. For KotD PCs levels 4-6.
Description:
Calvaria’s army requires reinforcements; the heroes are dispatched to recruit and escort them to the kingdom from across the Inner Sea. You will need to bring an existing 4th-6th level KotD character, use a pre-generated character, or bring a 4th-level character built using our online character creation rules.
Emphasis: diplomacy, combat, ocean navigation.
Calvaria's new neighbors need some coaxing to openly engage their mutual foes. What can the heroes offer in incentive? For KotD PCs levels 4-6.
Description:
Calvaria’s new subterranean neighbors are not to lending all of the assistance they have promised. As both realms’ enemies regroup, the Knights are sent to incentivize them to upholding their end of the treaty. 2nd of the All-Watcher modules. You will need to bring an existing 4th-6th level KotD character, use a pre-generated character, or bring a 4th-level character built using our online character creation rules.
Emphasis: investigation, diplomacy, combat.
Knights of the Dragon 18 Rumble in the Rauerinderrolien
Summary:
King Avarian has requested Calvaria's assistance with a new threat to his forest realm. Render aid to the elven allies. For KotD PCs levels 5-7.
Description:
King Avarian has done something unprecedented: ask for assistance. The ancient Elven kingdom faces a rampaging menace it lacks the tools to defeat. The Knights are dispatched to prove Calvaria’s value as allies. You will need to bring an existing 5th-7th level KotD character, use a pre-generated character, or bring a 5th-level character built using our online character creation rules.
Emphasis: combat, investigation, diplomacy.
Knights of the Dragon 19 Ancient Evil, Ancient Trappings
Summary:
Since the Great Wyrm Acid was freed, Calvaria has braced for assault. The heroes must trace its past & present actions. For KotD PCs levels 6-8.
Description:
Since the Great Wyrm Acid was freed, Calvaria has braced for its assault. The heroes are called upon to trace its past & present actions. 2nd of the Acid modules. You will need to bring an existing 6th-8th level KotD character, use a pre-generated character, or bring a 6th-level character built using our online character creation rules.
Emphasis: investigation, research, combat.
The City of Calvaria is poisoned, & the heroes must find the source & the cure. For KotD PCs levels 1-3.
Description:
The City of Calvaria is poisoned, and the heroes must find the source & the cure. You will need to bring an existing 1st-3rd level KotD character, use a pre-generated character, or bring a 1st-level character built using our online character creation rules.
Emphasis: investigation.
Knights of the Dragon 20 Missing Miners, Manipulative Monsters
Summary:
King Tarvan Silveraxe has once again requested the Knight's assistance with a disturbing series of disappearances in the deep mines. For KotD PCs levels 6-8.
Description:
The Knight’s investigations of Acid’s past have lead them Karaz-a-tan Undermountain. While there, King Tarvan Silveraxe asks them to look into the disappearances recently plaguing the deem mines. 3rd of the Acid modules. You will need to bring an existing 6th-8th level KotD character, use a pre-generated character, or bring a 6th-level character built using our online character creation rules.
Emphasis: combat, investigation, trapfinding.
The heroes have finally located the Great Wyrm Acid's horde, abandoned for millennia. What guardians remain? For KotD PCs levels 6-8.
Description:
The heroes have finally located the Great Wyrm Acid’s horde, abandoned for millennia. What guardians remain? 4th of the Acid modules. You will need to bring an existing 6th-8th level KotD character, use a pre-generated character, or bring a 6th-level character built using our online character creation rules.
Emphasis: combat, exposition, diplomacy.
The Knights return to Minilous to investigate problems only to discover some things should stay buried. For KotD PCs levels 6-9.
Description:
The Kingdom of the Dead” The Knights are sent back to Minilous to investigate new problems developing within the city’s mines. A race of life and death as they soon discover some things were meant to be dug up, while others need to remain buried. 3rd of the Stronghold modules. You will need to bring an existing 6th-9th level KotD character, use a pre-generated character, or bring a 6th-level character built using our online character creation rules.
Emphasis: combat, investigation, trapfinding