Explore the land of Draxia, where ancient cities are full of treasure guarded by the undead. Who will survive & who will fall prey to the corrupt magic? Run by the designer.
Explore the land of Draxia, where ancient cities are full of treasure guarded by the undead. Who will survive & who will fall prey to the corrupt magic? Run by the designer.
An optimistic vision of commercial space exploration in the next century. Control an organization with the resources & intent to explore, develop, & colonize the worlds beyond Earth.
Description:
Players control an organization with the resources and intent to explore, develop, and colonize the worlds beyond Earth. Organizations that practice careful planning and resource management, with a healthy dose of technology research will succeed. The game moves through four generations of space exploration. After 4 generations, player with the most Victory Points wins the game. This is a card driven game in which most Cards have an action that happens immediately, and another action for all of the players. Players can also sell cards in exchange for currency. Careful hand and resource management is key to winning the game. In addition, players also need to research certain technologies in order to build on most locations. At the end of each generation, each player scores points for the various structures they've built. The game ends when all generation piles have been exhausted.
An optimistic vision of commercial space exploration in the next century. Control an organization with the resources & intent to explore, develop, & colonize the worlds beyond Earth.
Description:
Players control an organization with the resources and intent to explore, develop, and colonize the worlds beyond Earth. Organizations that practice careful planning and resource management, with a healthy dose of technology research will succeed. The game moves through four generations of space exploration. After 4 generations, player with the most Victory Points wins the game. This is a card driven game in which most Cards have an action that happens immediately, and another action for all of the players. Players can also sell cards in exchange for currency. Careful hand and resource management is key to winning the game. In addition, players also need to research certain technologies in order to build on most locations. At the end of each generation, each player scores points for the various structures they've built. The game ends when all generation piles have been exhausted.
An optimistic vision of commercial space exploration in the next century. Control an organization with the resources & intent to explore, develop, & colonize the worlds beyond Earth.
Description:
Players control an organization with the resources and intent to explore, develop, and colonize the worlds beyond Earth. Organizations that practice careful planning and resource management, with a healthy dose of technology research will succeed. The game moves through four generations of space exploration. After 4 generations, player with the most Victory Points wins the game. This is a card driven game in which most Cards have an action that happens immediately, and another action for all of the players. Players can also sell cards in exchange for currency. Careful hand and resource management is key to winning the game. In addition, players also need to research certain technologies in order to build on most locations. At the end of each generation, each player scores points for the various structures they've built. The game ends when all generation piles have been exhausted.
Sadly, due to local paranormal activity, you & your fellow Teenage Creatures have detention on Saturday - what will YOUR Teenage Creature do?
Description:
I WAS A TEENAGE CREATURE is a narrative-focused, urban fantasy RPG where it doesn't matter how strong your werewolf is, or how fast his vampire is, or how beautiful her fae is....what matters is how these characters *feel*, WHY they're doing something, not just how capable they are of doing it. What keeps the viewers of Teen Wolf or Buffy or any of those shows coming back every episode, is it the monster of the week? No, it's the angst and drama of the main characters' lives. Come play a character who could star on one of those shows, and find out what your Teenage Creature will do when you and your friends have Saturday detention, and the teacher has something to hide....
Discworld City Watch: Honey, I Shrunk The City Watch
Summary:
Rumors of invisible robbers in Ankh-Morpork on Sektober Fools Day smell anything but funny. Humor & role-playing emphasized.
Description:
In Ankh-Morpork, Sektober Fools Day is dreaded for jokes done around the city, and the free reign of the Fools Guild. As new members of the City Watch, you get handed the bizarre calls. But when a rumors of invisible robbers smell anything but funny - and Watchmen don’t get any bigger. Humor and role-playing emphasized, knowledge of Discworld not requisite.