A massive object has fallen from the sky & impacted in the foothills on the western border of Calvaria. For KotD PCs levels 8-10.
Description:
A massive flaming object has impacted in the foothills that are the border between Calvaria and the Dwarven kingdom of Karaz-a-tan Undermountain. The Knights are dispatched to respond, resolve, and report. You will need to bring an existing 8th-10th level KotD character, use a pre-generated character, or bring a 8th-level character built using our online character creation rules. Emphasis: investigation, diplomacy OR combat, trapfinding More campaign information at http://kotd.wikidot.com/
Knights of the Dragon #27 Tournoi de Sang: Faveur Retourne
Summary:
A favor is called in & the Knights are substituted into a grueling tournament to compete. For KotD PCs levels 8-10.
Description:
Tournament of Blood. A Favor Returned. Count Massimo Silvano of Le Royaume des Morts has called in his favor. He needs new champions in the once-every-500 years Tournament of Blood to compete for Prizes, Honor, Glory, and their lives. 5th of the Stronghold modules. You will need to bring an existing 8th-10th level KotD character, use a pre-generated character, or bring a 8th-level character built using our online character creation rules. Emphasis: combat, diplomacy More campaign information at http://kotd.wikidot.com/
Knights of the Dragon #28 The Return of the Cudgel
Summary:
Cardinal Dalin's grave has been disturbed & Dalin's Cudgel is missing. It's a chase to return the Cudgel to the proper resting place. For KotD PCs levels 8-10.
Description:
It has been several years since Cardinal Dalin's passing. After visiting his gravesite to pay respects, the Knights discover that the tomb has been disturbed and Dalin's Cudgel is missing. It's a chase to find the thief who would dare defile the grave and safely return the Cudgel to the proper resting place. You will need to bring an existing 8th-10th level KotD character, use a pre-generated character, or bring a 8th-level character built using our online character creation rules. Emphasis: investigation, combat, trapfinding. More campaign information at http://kotd.wikidot.com/
Knights of the Dragon #29 Helping Hands Pt.1: The Oracle Pool
Summary:
The Knight's allies in Minilous have a lead to the missing Hand: a legendary pool. Part 1 of 2. For KotD PCs levels 9-11.
Description:
A few months after the desecration of Cardinal Dalin’s tomb the trail has gone cold, when the Knights’ allies provide a new lead. Minilous’ Wizard Nix shares word of a legendary pool what will aid in the search for the Hand. 6th of the Stronghold modules. You will need to bring an existing 9th-11th level KotD character, use a pre-generated character, or bring a 9th-level character built using our online character creation rules. Emphasis: investigation, combat More campaign information at http://kotd.wikidot.com/
The Dwarven allies of King Josef Calvarion I need help repelling an invasion. For KotD PCs levels 1-3.
Description:
Dwarven King Tarvan Silveraxe of Karaz-a-tan Undermountain has asked King Josef Calvarion for help repelling an invasion of his kingdom. You will need to bring an existing 1st-3rd level KotD character, use a pre-generated character, or bring a 1st-level character built using our online character creation rules. Emphasis: trapfinding, combat. More campaign information at http://kotd.wikidot.com/
Knights of the Dragon #30 Helping Hands Pt.2: The Retrieval
Summary:
A chance at redemption & justice: a final confrontation with the thieves for possession of the Hand. Part 2 of 2. For KotD PCs levels 9-11.
Description:
With the help of the pool the Knights been teleported to the tower where the missing Hand is being held. It is up to the Knights to right the false accusations brought against them, and retrieve the Hand in an all out battle with an old enemy for the final confrontation. 7th of the Stronghold modules. You will need to bring an existing 9th-11th level KotD character, use a pre-generated character, or bring a 9th-level character built using our online character creation rules. Emphasis: combat, exposition, diplomacy. More campaign information at http://kotd.wikidot.com/
A dungeon crawl with an iconic monster. For KotD PCs levels 9-11.
Description:
Calvaria’s subterranean allies have demanded assistance in dealing with a new threat. Hundreds have gone missing, and panic is mounting. The Knights are dispatched to render assistance. 3rd of the All-Watcher modules. You will need to bring an existing 9th-11th level KotD character, use a pre-generated character, or bring a 9th-level character built using our online character creation rules. Emphasis: combat, trapfinding, puzzle-solving More campaign information at http://kotd.wikidot.com/
Knights of the Dragon #32 Stangers in a Strange Land, Pt 1: Conninving Counts
Summary:
Stop Nemesis' recruiting plans in a foreign empire without attracting unwanted attention: What is Nemesis offering? Part 1 of 3. For KotD PCs levels 10-12.
Description:
Duke Leonidovich of Siib-Mafusail has requested the Knights investigate and thwart Nemesis’ recruiting actions in his home empire. Subterfuge is required, as the Czar has not sanctioned outsiders interfering in any way. Begin with the younger, but still influential nobles: what has Nemesis offered them? You will need to bring an existing 10th-12th level KotD character, use a pre-generated character, or bring a 10th-level character built using our online character creation rules. Emphasis: exposition, diplomacy, combat More campaign information at http://kotd.wikidot.com/
Knights of the Dragon #33 Stangers in a Strange Land, Pt. 2: Duke's Decree
Summary:
Stop Nemesis' recruiting plans in a foreign empire without attracting unwanted attention: stop a subterranean threat. Part 2 of 3. For KotD PCs levels 10-12.
Description:
Duke Leonidovich of Siib-Mafusail has requested the Knights investigate and thwart Nemesis’ recruiting actions in his home empire. Now that some of the other nobles are willing to listen, a demonstration of the Knights capabilities is required: deal with a subterranean threat that even the locals dread. Fortunately, the Knights have faced its kind before. Emphasis: combat, puzzle-solving, diplomacy More campaign information at http://kotd.wikidot.com/
Knights of the Dragon #34 Stangers in a Strange Land, Pt. 3: Czar's Choice
Summary:
Stop Nemesis' recruiting plans in a foreign empire without attracting unwanted attention: sway the Czar to declare him unwelcome. Part 3 of 3. For KotD PCs levels 10-12.
Description:
Duke Leonidovich of Siib-Mafusail has requested the Knights investigate and thwart Nemesis’ recruiting actions in his home empire. Convince the Czar and his court that Nemesis’ machinations are detrimental to his realm and his rule. Emphasis: diplomacy, combat More campaign information at http://kotd.wikidot.com/