King Josef Calvarion I opens the new Hope Bridge across the river Knox, when the realm faces a crisis & needs new heroes. For KotD PCs levels 1-3.
Description:
King Josef Calvarion I dedicates the new Hope Bridge across the river Knox, heralding increased trade and cooperation with the surrounding realms. Tragedy strikes and the kingdom needs new heroes. You will need to make a new character, or bring an existing 1st-3rd level KotD character. Not playable for PCs that have previously played in KotD #1. Emphasis: campaign introduction, character creation. More campaign information at http://kotd.wikidot.com/
King Josef Calvarion I opens the new Hope Bridge across the river Knox, when the realm faces a crisis & needs new heroes. For KotD PCs levels 1-3.
Description:
King Josef Calvarion I dedicates the new Hope Bridge across the river Knox, heralding increased trade and cooperation with the surrounding realms. Tragedy strikes and the kingdom needs new heroes. You will need to make a new character, or bring an existing 1st-3rd level KotD character. Not playable for PCs that have previously played in KotD #1. Emphasis: campaign introduction, character creation. More campaign information at http://kotd.wikidot.com/
King Josef Calvarion I opens the new Hope Bridge across the river Knox, when the realm faces a crisis & needs new heroes. For KotD PCs levels 1-3.
Description:
King Josef Calvarion I dedicates the new Hope Bridge across the river Knox, heralding increased trade and cooperation with the surrounding realms. Tragedy strikes and the kingdom needs new heroes. You will need to make a new character, or bring an existing 1st-3rd level KotD character. Not playable for PCs that have previously played in KotD #1. Emphasis: campaign introduction, character creation. More campaign information at http://kotd.wikidot.com/
The savage humanoids are assembling, and the Knights must seek a relic to aid the defense of Calvaria. For KotD PCs levels 3-5.
Description:
Nemesis has drawn together a diverse army of savage humanoids, Calvaria’s capital will soon be besieged on all fronts. The Archmage Xynn has identified a relic the Knights must retrieve to aid the defense of Calvaria. Of course, the gathering army is looking for it as well. You will need to bring an existing 3rd-5th level KotD character, use a pre-generated character, or bring a 3rd-level character built using our online character creation rules. Emphasis: investigation, combat. More campaign information at http://kotd.wikidot.com/
The savage humanoids' assaults are more frequent & their chieftain must be confronted to end the siege. For KotD PCs levels 3-5.
Description:
The siege of Calvaria intensifies, the Knights will need to break it by confronting the opposing army. Crown Prince Michael will lead the cavalry charge to draw off the bulk of the army, can the perimeter be circumvented and Nemesis chief general defeated? You will need to bring an existing 3rd-5th level KotD character, use a pre-generated character, or bring a 3rd-level character built using our online character creation rules. Emphasis: combat. More campaign information at http://kotd.wikidot.com/
Calvaria is beset by attacks from below the city & the Knights need to negotiate a cessation of hostilities. For KotD PCs levels 3-5.
Description:
Calvaria has new subterranean neighbors, and they are not forthcoming. Thefts, attacks, and general hostility reigns, and the Knights are massively outnumbered. A lighter touch will be required. 1st of the All-Watcher modules. You will need to bring an existing 3rd-5th level KotD character, use a pre-generated character, or bring a 3rd-level character built using our online character creation rules. Emphasis: diplomacy, trap-finding, combat. More campaign information at http://kotd.wikidot.com/
Knights of the Dragon #13 Who Approaches on the Horizon?
Summary:
After a chance encounter: do the Knights attempt to recruit a powerful ally, or do they dissuade a dangerous opponent? For KotD PCs levels 4-6.
Description:
Dispatched to investigate missing villagers from the periphery of the kingdom, the Knights encounter someone unexpected. Is he a an ally, an enemy, or simply an observer? You will need to bring an existing 4th-6th level KotD character, use a pre-generated character, or bring a 4th-level character built using our online character creation rules. Emphasis: diplomacy, combat, exposition. More campaign information at http://kotd.wikidot.com/
Calvaria's army requires reinforcements; the Knights are dispatched to recruit & escort them to the kingdom from across the Inner Sea. For KotD PCs levels 4-6.
Description:
Calvaria’s army is depleted from repelling the invasion; King Josef Calvarion I requires reinforcements. The Knights are dispatched to cross the Inner Sea and recruit mercenaries from the Caliphate of El-Azatlan. You will need to bring an existing 4th-6th level KotD character, use a pre-generated character, or bring a 4th-level character built using our online character creation rules. Emphasis: diplomacy, combat, ocean navigation. More campaign information at http://kotd.wikidot.com/
Calvaria's new neighbors need some coaxing to openly engage their mutual foes. What can the Knights offer in incentive that won't bankrupt the kingdom? For KotD PCs levels 4-6.
Description:
Calvaria’s new subterranean neighbors are not to lending all of the assistance they have promised. As both realms’ enemies regroup, the Knights are sent to incentivize them to upholding their end of the treaty. 2nd of the All-Watcher modules. You will need to bring an existing 4th-6th level KotD character, use a pre-generated character, or bring a 4th-level character built using our online character creation rules. Emphasis: investigation, diplomacy, combat. More campaign information at http://kotd.wikidot.com/
Knights of the Dragon #16 The Rescue, Pt 1: Strange Bedfellows
Summary:
An emissary from a rogue Kingdom comes to Calvaria seeking assistance against Nemesis. Gain an ally, depose a prince? Part 1 of 2. For KotD PCs levels 5-7.
Description:
The rogue Kingdom of Minilous has allied itself with Nemesis. A refugee has come to Calvaria begging assistance, the Knights are dispatched to liberate the enslaved populace. 1st of the Stronghold modules. You will need to bring an existing 5th-7th level KotD character, use a pre-generated character, or bring a 5th-level character built using our online character creation rules. Emphasis: combat, diplomacy. More campaign information at http://kotd.wikidot.com/