Unique system of role choice & resource management when founding the colony of Puerto Rico. Game is won or lost on a fine edge of both.
Description:
Top players advance to a semi-final board in this same session. The winner of that game returns on Saturday at 8:00 PM for the final. The highest alternates available in points and tie breakers will fill the spots when Semifinalist do not arrive on Saturday.
Unique system of role choice & resource management when founding the colony of Puerto Rico. Game is won or lost on a fine edge of both.
Description:
Top player of each board advance to a semi-final board in this session. The winner of that game returns on Saturday at 8:00 PM for the final. The highest alternates available in points and tie breakers will fill the spots when Semifinalist do not arrive on Saturday.
Unique system of role choice & resource management when founding the colony of Puerto Rico. Game is won or lost on a fine edge of both.
Description:
The winner of that game returns on Saturday at 8:00 PM for the final. The highest alternates available in points and tie breakers will fill the spots when Semifinalist do not arrive on Saturday.
Unique system of role choice & resource management when founding the colony of Puerto Rico. Game is won or lost on a fine edge of both.
Description:
Top players advance to a semi-final at the conclusion of this session. The winner of that game returns on Saturday at 8:00 PM for the final. The highest alternates available in points and tie breakers will fill the spots when Semifinalist do not arrive on Saturday.
Unique system of role choice & resource management when founding the colony of Puerto Rico. Game is won or lost on a fine edge of both.
Description:
Top players advance to a semi-final at the conclusion of this session. The winner of that game returns on Saturday at 8:00 PM for the final. If a semi-final player is unable to play on Saturday, the highest alternate available in points and tie breakers will fill the spot.
A fast-paced game that puts you in command of the major powers of the Second World War.
Description:
Players control one or more countries on either the Axis or Allied team and try to score as many victory points (VPs) for their team through the use of cards or by occupying the starred supply spaces. Each major power has a unique set of cards with which to marshal its forces.
A fast-paced game that puts you in command of the major powers of the Second World War.
Description:
During play, you control one or more countries on either the Axis or Allied team and try to score as many victory points (VPs) for your team as you can through the use of cards or by occupying the starred supply spaces. Each major power has a unique set of cards with which to marshal its forces, which are represented by wooden army and navy pieces. After twenty rounds of play, the team with the most VPs wins.
A fast-paced game that puts you in command of the major powers of the Second World War.
Description:
During play, you control one or more countries on either the Axis or Allied team and try to score as many victory points (VPs) for your team as you can through the use of cards or by occupying the starred supply spaces. Each major power has a unique set of cards with which to marshal its forces, which are represented by wooden army and navy pieces. After twenty rounds of play, the team with the most VPs wins.