A light storytelling RPG with a depth and complexity similar to Fiasco and Microscope.
Description:
The game will let players tell stories similar to the books of Haruki Murkami or Jeff VanDeMeer, the films of David Lynch, or the TV series Lost. In other words, you'll be going through a mysterious story without ever fully understanding what's fully going on. By the end of the story, your characters will meet their destinies, but you still won't have a full explanation of - or even words to describe - what happened.
A light storytelling RPG with a depth and complexity similar to Fiasco and Microscope.
Description:
The game will let players tell stories similar to the books of Haruki Murkami or Jeff VanDeMeer, the films of David Lynch, or the TV series Lost. In other words, you'll be going through a mysterious story without ever fully understanding what's fully going on. By the end of the story, your characters will meet their destinies, but you still won't have a full explanation of - or even words to describe - what happened.
A light storytelling RPG with a depth and complexity similar to Fiasco and Microscope.
Description:
The game will let players tell stories similar to the books of Haruki Murkami or Jeff VanDeMeer, the films of David Lynch, or the TV series Lost. In other words, you'll be going through a mysterious story without ever fully understanding what's fully going on. By the end of the story, your characters will meet their destinies, but you still won't have a full explanation of - or even words to describe - what happened.
A light storytelling RPG with a depth and complexity similar to Fiasco and Microscope.
Description:
The game will let players tell stories similar to the books of Haruki Murkami or Jeff VanDeMeer, the films of David Lynch, or the TV series Lost. In other words, you'll be going through a mysterious story without ever fully understanding what's fully going on. By the end of the story, your characters will meet their destinies, but you still won't have a full explanation of - or even words to describe - what happened.
Players study the 8 letters (always consonants) on the board and race against each other to write down a word and score points.
Description:
A streamlined re-implementation of Prolix, a word game from 2010. Each round, players study the 8 letters (always consonants) on the board in real time. The first player to write down a word flips a 30-second timer. That player is now the fastest player, and every other player now has 30 seconds to write down their word. Once time has run out, the fastest player scores their word by counting the point value of each of the matching letters on the board.
Players study the 8 letters (always consonants) on the board and race against each other to write down a word and score points.
Description:
A streamlined re-implementation of Prolix, a word game from 2010. Each round, players study the 8 letters (always consonants) on the board in real time. The first player to write down a word flips a 30-second timer. That player is now the fastest player, and every other player now has 30 seconds to write down their word. Once time has run out, the fastest player scores their word by counting the point value of each of the matching letters on the board.
Players study the 8 letters (always consonants) on the board and race against each other to write down a word and score points.
Description:
A streamlined re-implementation of Prolix, a word game from 2010. Each round, players study the 8 letters (always consonants) on the board in real time. The first player to write down a word flips a 30-second timer. That player is now the fastest player, and every other player now has 30 seconds to write down their word. Once time has run out, the fastest player scores their word by counting the point value of each of the matching letters on the board.