An action selection game. On your turn, you will perform one of seven actions and acquire components to create the unique mosaic of your civilization
Description:
Components are used as prerequisites for many new technologies, as well as for scoring. Also, by pursuing specialization in one or more Civilization Components, you may be able to claim a ‘Golden Age’ of that type. As the game goes on and your Civilization grows, scoring cards are eventually revealed from the four decks. Each time a scoring card is revealed, your Civilization will score for each region that you dominate with your cities and military units. After the third scoring card is revealed, there is one final turn and the game ends. You will then score for your cities and towns, your wonders, projects, and golden ages, and for all of your cards that score for your unique Civilization Components.
An action selection game. On your turn, you will perform one of seven actions and acquire components to create the unique mosaic of your civilization
Description:
Components are used as prerequisites for many new technologies, as well as for scoring. Also, by pursuing specialization in one or more Civilization Components, you may be able to claim a ‘Golden Age’ of that type. As the game goes on and your Civilization grows, scoring cards are eventually revealed from the four decks. Each time a scoring card is revealed, your Civilization will score for each region that you dominate with your cities and military units. After the third scoring card is revealed, there is one final turn and the game ends. You will then score for your cities and towns, your wonders, projects, and golden ages, and for all of your cards that score for your unique Civilization Components.
An action selection game. On your turn, you will perform one of seven actions and acquire components to create the unique mosaic of your civilization
Description:
Components are used as prerequisites for many new technologies, as well as for scoring. Also, by pursuing specialization in one or more Civilization Components, you may be able to claim a ‘Golden Age’ of that type. As the game goes on and your Civilization grows, scoring cards are eventually revealed from the four decks. Each time a scoring card is revealed, your Civilization will score for each region that you dominate with your cities and military units. After the third scoring card is revealed, there is one final turn and the game ends. You will then score for your cities and towns, your wonders, projects, and golden ages, and for all of your cards that score for your unique Civilization Components.
A quick-play fantasy role-playing game played with coasters and a coin. The combat mechanism is fun and adds an element of luck and skill without much complexity.
Description:
Players will assemble a "dungeon" by creating a stack of coasters that includes rooms, monsters, and treasures. They then adventure through the dungeon by turning over tiles, battling the rooms, defeating the monsters, and looting the treasure. Along the way, they may pick up magical treasures or spells that can help them in their quest. If they survive the dungeon, the player with the most treasure points wins. If they do not, the dungeon wins. But either way, there will be laughs and maybe even a drink or two! Battles are resolved by players trying to drop quarters on coasters. If they miss, players take hit damage. If they land on the coaster, the monsters take damage. Battles continue until either monster or player is eliminated.
A quick-play fantasy role-playing game played with coasters and a coin. The combat mechanism is fun and adds an element of luck and skill without much complexity.
Description:
Players will assemble a "dungeon" by creating a stack of coasters that includes rooms, monsters, and treasures. They then adventure through the dungeon by turning over tiles, battling the rooms, defeating the monsters, and looting the treasure. Along the way, they may pick up magical treasures or spells that can help them in their quest. If they survive the dungeon, the player with the most treasure points wins. If they do not, the dungeon wins. But either way, there will be laughs and maybe even a drink or two! Battles are resolved by players trying to drop quarters on coasters. If they miss, players take hit damage. If they land on the coaster, the monsters take damage. Battles continue until either monster or player is eliminated.
A quick-play fantasy role-playing game played with coasters and a coin. The combat mechanism is fun and adds an element of luck and skill without much complexity.
Description:
Players will assemble a "dungeon" by creating a stack of coasters that includes rooms, monsters, and treasures. They then adventure through the dungeon by turning over tiles, battling the rooms, defeating the monsters, and looting the treasure. Along the way, they may pick up magical treasures or spells that can help them in their quest. If they survive the dungeon, the player with the most treasure points wins. If they do not, the dungeon wins. But either way, there will be laughs and maybe even a drink or two! Battles are resolved by players trying to drop quarters on coasters. If they miss, players take hit damage. If they land on the coaster, the monsters take damage. Battles continue until either monster or player is eliminated.
A quick-play fantasy role-playing game played with coasters and a coin. The combat mechanism is fun and adds an element of luck and skill without much complexity.
Description:
Players will assemble a "dungeon" by creating a stack of coasters that includes rooms, monsters, and treasures. They then adventure through the dungeon by turning over tiles, battling the rooms, defeating the monsters, and looting the treasure. Along the way, they may pick up magical treasures or spells that can help them in their quest. If they survive the dungeon, the player with the most treasure points wins. If they do not, the dungeon wins. But either way, there will be laughs and maybe even a drink or two! Battles are resolved by players trying to drop quarters on coasters. If they miss, players take hit damage. If they land on the coaster, the monsters take damage. Battles continue until either monster or player is eliminated.
A quick-play fantasy role-playing game played with coasters and a coin. The combat mechanism is fun and adds an element of luck and skill without much complexity.
Description:
Players will assemble a "dungeon" by creating a stack of coasters that includes rooms, monsters, and treasures. They then adventure through the dungeon by turning over tiles, battling the rooms, defeating the monsters, and looting the treasure. Along the way, they may pick up magical treasures or spells that can help them in their quest. If they survive the dungeon, the player with the most treasure points wins. If they do not, the dungeon wins. But either way, there will be laughs and maybe even a drink or two! Battles are resolved by players trying to drop quarters on coasters. If they miss, players take hit damage. If they land on the coaster, the monsters take damage. Battles continue until either monster or player is eliminated.
A quick-play fantasy role-playing game played with coasters and a coin. The combat mechanism is fun and adds an element of luck and skill without much complexity.
Description:
Players will assemble a "dungeon" by creating a stack of coasters that includes rooms, monsters, and treasures. They then adventure through the dungeon by turning over tiles, battling the rooms, defeating the monsters, and looting the treasure. Along the way, they may pick up magical treasures or spells that can help them in their quest. If they survive the dungeon, the player with the most treasure points wins. If they do not, the dungeon wins. But either way, there will be laughs and maybe even a drink or two! Battles are resolved by players trying to drop quarters on coasters. If they miss, players take hit damage. If they land on the coaster, the monsters take damage. Battles continue until either monster or player is eliminated.
Astoria during the age of magic is a land populated by anthropomorphic dragons. The most powerful dragon wizards in Astoria are locked in struggle for ultimate power. Who will become the Arch-Mage?