The Greenhollow Paranormal Society is consulting on a series of strange disappearances and spectral sightings. This could be their chance to legitimize the group!
Description:
The Greenhollow Paranormal Society has been called - unofficially, of course - to consult on a series of strange disappearances and spectral sightings throughout the town. Is there a mundane explanation, or is something truly supernatural afoot? This could be their chance to legitimize the group!
The Greenhollow Paranormal Society is consulting on a series of strange disappearances and spectral sightings. This could be their chance to legitimize the group!
Description:
The Greenhollow Paranormal Society has been called - unofficially, of course - to consult on a series of strange disappearances and spectral sightings throughout the town. Is there a mundane explanation, or is something truly supernatural afoot? This could be their chance to legitimize the group!
A mashup of town-building and storytelling where you compete to build the best village above and below ground.
Description:
Send your villagers to perform jobs like exploring the cave, harvesting resources, and constructing houses. Each villager has unique skills and abilities, and you must decide how to best use them. A great cavern lies below the surface, ready for you to explore-- this is where the storytelling comes in. When you send a group of villagers to explore the depths, one of your friends reads what happens to you from a book of paragraphs. You'll be given a choice of how to react, and a lot will depend on which villagers you brought on the expedition, and who you're willing to sacrifice to succeed. The book of paragraphs is packed with encounters of amazing adventure, randomly chosen each time you visit the cavern.
An off-road (and off the ground) adventure in the trees. Save an ancient forest and wood-elf clan from an invading Drow army, and maybe meet a dragon along the way.
Description:
Have you ever wanted to get off that road where you always get attracted by the same thing? Now is your chance. Come and have a D&D adventure in the trees. Every adventure builds on the next but you can start in the middle so no need to wait. We will be flying through the trees with wood elves and watching as drow try to take over the land, What will you do to stop the aggression of the dark taking over the light? Characters may be level 5-8.
An off-road (and off the ground) adventure in the trees. Save an ancient forest and wood-elf clan from an invading Drow army, and maybe meet a dragon along the way.
Description:
Have you ever wanted to get off that road where you always get attracted by the same thing? Now is your chance. Come and have a D&D adventure in the trees. Every adventure builds on the next but you can start in the middle so no need to wait. We will be flying through the trees with wood elves and watching as drow try to take over the land, What will you do to stop the aggression of the dark taking over the light? Characters may be level 5-8.
An off-road (and off the ground) adventure in the trees. Save an ancient forest and wood-elf clan from an invading Drow army, and maybe meet a dragon along the way.
Description:
Have you ever wanted to get off that road where you always get attracted by the same thing? Now is your chance. Come and have a D&D adventure in the trees. Every adventure builds on the next but you can start in the middle so no need to wait. We will be flying through the trees with wood elves and watching as drow try to take over the land, What will you do to stop the aggression of the dark taking over the light? Characters may be level 5-8.
On Mars, nomad scavengers in a small airship live under the shadow of war between empires. A profitable sortie leads to hard decisions then they find plans for a secret invasion. Whom will they trust?
Description:
"Mars 1895. A small cloudship searches for wrecked galleons to scavenge. The crew, an odd mix of Martian nomads and human exiles, happen upon information about a pending attack on the great canal city of Syrtis Major and must choose how to handle the potentially explosive intelligence. Skirmishes between British and Oeontrian empires have caused trade disruptions, political turmoil, and more than a few spilled cups of tea. Doing nothing is not an option, for an all out war will endanger the lives of everyone living in the crossfire. The scenario opens with the discovery, what happens next is up to the players who crew the nomad cloudship, Firebird. Character pre-gens and rules sheet provided. Any dice will do. Search drivethrurpg.com for ""Space-1889-Free-Quickstart-Rules"""
On Mars, nomad scavengers in a small airship live under the shadow of war between empires. A profitable sortie leads to hard decisions then they find plans for a secret invasion. Whom will they trust?
Description:
"Mars 1895. A small cloudship searches for wrecked galleons to scavenge. The crew, an odd mix of Martian nomads and human exiles, happen upon information about a pending attack on the great canal city of Syrtis Major and must choose how to handle the potentially explosive intelligence. Skirmishes between British and Oeontrian empires have caused trade disruptions, political turmoil, and more than a few spilled cups of tea. Doing nothing is not an option, for an all out war will endanger the lives of everyone living in the crossfire. The scenario opens with the discovery, what happens next is up to the players who crew the nomad cloudship, Firebird. Character pre-gens and rules sheet provided. Any dice will do. Search drivethrurpg.com for ""Space-1889-Free-Quickstart-Rules"""