Call of Cthulhu CCG GenCon World Championships 2007
Description:
Cthulhu sleeps dead but dreaming. Prepare to face the terrors of the Mythos in this event. The opportunity to immortalize onesself in a card of your design and featuring your likeness is within your grasp. 5 rounds of Swiss before a cut to playoff.
Call of Cthulhu CCG GenCon World Championships 2007
Description:
Cthulhu sleeps dead but dreaming. Prepare to face the terrors of the Mythos in this event. The opportunity to immortalize onesself in a card of your design and featuring your likeness is within your grasp. This is a single elimination playoff for those qualifying earlier in the day.
Call of Cthulhu CCG Highlander Constructed Tournament
Description:
Cthulhu sleeps dead but dreaming. Prepare to face the terrors of the Mythos in this event. For those not in the Championship finals, this is another chance for players to test their sanity with new deck ideas in this tourney format where "there can be only one" of any card in your deck.
Call of Cthulhu CCG Mono-Color Constructed Tournament
Description:
Cthulhu sleeps dead but dreaming. Prepare to face the terrors of the Mythos in this event. This alternate rules constructed event has the following restriction: All of a decks cards need to be the same faction. No neutrals unless you play all neutrals. Prizes awarded for first place overall and then for the best finisher for each faction.
Cthulhu sleeps dead but dreaming. Prepare to face the terrors of the Mythos in this event. Who is the biggest threat to you chances of victory? The Mythos? The Investigators? T3he opponent on your left? Or the one on your right? Enjoy this decidely different take on Call of Cthulhu.
World War II has left the world in upheaval and many nations' futures are filled with uncertainty. The USA and the USSR are the only Superpowers who can lead the world toward a better future. This Silver Line card game puts you in charge of a spy network during the post-war era. Your purpose: to "pursuade" foreign governments to embrace the "proper" ideology, by any means necessary.
World War II has left the world in upheaval and many nations' futures are filled with uncertainty. The USA and the USSR are the only Superpowers who can lead the world toward a better future. This Silver Line card game puts you in charge of a spy network during the post-war era. Your purpose: to "pursuade" foreign governments to embrace the "proper" ideology, by any means necessary.
World War II has left the world in upheaval and many nations' futures are filled with uncertainty. The USA and the USSR are the only Superpowers who can lead the world toward a better future. This Silver Line card game puts you in charge of a spy network during the post-war era. Your purpose: to "pursuade" foreign governments to embrace the "proper" ideology, by any means necessary.
World War II has left the world in upheaval and many nations' futures are filled with uncertainty. The USA and the USSR are the only Superpowers who can lead the world toward a better future. This Silver Line card game puts you in charge of a spy network during the post-war era. Your purpose: to "pursuade" foreign governments to embrace the "proper" ideology, by any means necessary.
World War II has left the world in upheaval and many nations' futures are filled with uncertainty. The USA and the USSR are the only Superpowers who can lead the world toward a better future. This Silver Line card game puts you in charge of a spy network during the post-war era. Your purpose: to "pursuade" foreign governments to embrace the "proper" ideology, by any means necessary.