A board game of power, based in the universe of Dragonbond. Raid as a dragon or raise armies as a general, destroy your enemies, and cast mighty spells, all to collect power.
Description:
During the game, a general and a dragon in the same region have a chance of becoming Dragonbonded and playing as a team, sharing their power resource to cast spells and gaining a special ability, however, in order to win, both players require to collect 20 power in total. In the planning phase players secretly play action cards in a face-down pile to program their actions across the board until one player passes; in the resolution phase, actions are resolved in order. Dragons and generals play entirely different in strategy and actions. And all characters in the game have a unique deck of spells. In a world without gods, only you may claim your destiny.
A board game of power, based in the universe of Dragonbond. Raid as a dragon or raise armies as a general, destroy your enemies, and cast mighty spells, all to collect power.
Description:
During the game, a general and a dragon in the same region have a chance of becoming Dragonbonded and playing as a team, sharing their power resource to cast spells and gaining a special ability, however, in order to win, both players require to collect 20 power in total. In the planning phase players secretly play action cards in a face-down pile to program their actions across the board until one player passes; in the resolution phase, actions are resolved in order. Dragons and generals play entirely different in strategy and actions. And all characters in the game have a unique deck of spells. In a world without gods, only you may claim your destiny.
A board game of power, based in the universe of Dragonbond. Raid as a dragon or raise armies as a general, destroy your enemies, and cast mighty spells, all to collect power.
Description:
During the game, a general and a dragon in the same region have a chance of becoming Dragonbonded and playing as a team, sharing their power resource to cast spells and gaining a special ability, however, in order to win, both players require to collect 20 power in total. In the planning phase players secretly play action cards in a face-down pile to program their actions across the board until one player passes; in the resolution phase, actions are resolved in order. Dragons and generals play entirely different in strategy and actions. And all characters in the game have a unique deck of spells. In a world without gods, only you may claim your destiny.
A board game of power, based in the universe of Dragonbond. Raid as a dragon or raise armies as a general, destroy your enemies, and cast mighty spells, all to collect power.
Description:
During the game, a general and a dragon in the same region have a chance of becoming Dragonbonded and playing as a team, sharing their power resource to cast spells and gaining a special ability, however, in order to win, both players require to collect 20 power in total. In the planning phase players secretly play action cards in a face-down pile to program their actions across the board until one player passes; in the resolution phase, actions are resolved in order. Dragons and generals play entirely different in strategy and actions. And all characters in the game have a unique deck of spells. In a world without gods, only you may claim your destiny.
A board game of power, based in the universe of Dragonbond. Raid as a dragon or raise armies as a general, destroy your enemies, and cast mighty spells, all to collect power.
Description:
During the game, a general and a dragon in the same region have a chance of becoming Dragonbonded and playing as a team, sharing their power resource to cast spells and gaining a special ability, however, in order to win, both players require to collect 20 power in total. In the planning phase players secretly play action cards in a face-down pile to program their actions across the board until one player passes; in the resolution phase, actions are resolved in order. Dragons and generals play entirely different in strategy and actions. And all characters in the game have a unique deck of spells. In a world without gods, only you may claim your destiny.
A board game of power, based in the universe of Dragonbond. Raid as a dragon or raise armies as a general, destroy your enemies, and cast mighty spells, all to collect power.
Description:
During the game, a general and a dragon in the same region have a chance of becoming Dragonbonded and playing as a team, sharing their power resource to cast spells and gaining a special ability, however, in order to win, both players require to collect 20 power in total. In the planning phase players secretly play action cards in a face-down pile to program their actions across the board until one player passes; in the resolution phase, actions are resolved in order. Dragons and generals play entirely different in strategy and actions. And all characters in the game have a unique deck of spells. In a world without gods, only you may claim your destiny.
Welcome to the Wounded Earth. It is 1984, 66 years after the Miasma appeared, wiping 1/3 of the American Expeditionary Force and ending the Great War. A dark fantasy/horror RPG using 5e core rules.
Description:
In 1918, a mysterious fog known as the Miasma began to spread across Europe. Eldritch forces awakened, and hideous monsters were seen roaming the lands. These dark forces unearthed mysteries from aeons past and brought new technology to the inhabitants of the Wounded Earth. Six powerful factions emerged. Now the tensions in the world are at their peak, with the threat of the Miasma always on the horizon. Join us as we explore this strange world at Gen Con 2021!
Welcome to the Wounded Earth. It is 1984, 66 years after the Miasma appeared, wiping 1/3 of the American Expeditionary Force and ending the Great War. A dark fantasy/horror RPG using 5e core rules.
Description:
In 1918, a mysterious fog known as the Miasma began to spread across Europe. Eldritch forces awakened, and hideous monsters were seen roaming the lands. These dark forces unearthed mysteries from aeons past and brought new technology to the inhabitants of the Wounded Earth. Six powerful factions emerged. Now the tensions in the world are at their peak, with the threat of the Miasma always on the horizon. Join us as we explore this strange world at Gen Con 2021!
Welcome to the Wounded Earth. It is 1984, 66 years after the Miasma appeared, wiping 1/3 of the American Expeditionary Force and ending the Great War. A dark fantasy/horror RPG using 5e core rules.
Description:
In 1918, a mysterious fog known as the Miasma began to spread across Europe. Eldritch forces awakened, and hideous monsters were seen roaming the lands. These dark forces unearthed mysteries from aeons past and brought new technology to the inhabitants of the Wounded Earth. Six powerful factions emerged. Now the tensions in the world are at their peak, with the threat of the Miasma always on the horizon. Join us as we explore this strange world at Gen Con 2021!
Welcome to the Wounded Earth. It is 1984, 66 years after the Miasma appeared, wiping 1/3 of the American Expeditionary Force and ending the Great War. A dark fantasy/horror RPG using 5e core rules.
Description:
In 1918, a mysterious fog known as the Miasma began to spread across Europe. Eldritch forces awakened, and hideous monsters were seen roaming the lands. These dark forces unearthed mysteries from aeons past and brought new technology to the inhabitants of the Wounded Earth. Six powerful factions emerged. Now the tensions in the world are at their peak, with the threat of the Miasma always on the horizon. Join us as we explore this strange world at Gen Con 2021!