A fued as old as blood, between fang and fur, hunger and fury. Hundreds of years of secret warfare between vampire and lycanthrope now reaches its zenith. In the darkness, six champions whose loyalties lie on both sides of the ancient war, seek to end a sinister consipiracy and bring the fued to a bloody close before it consumes them all. Extreme emphasis on role-playing. Munchkins and rules lawyers need not apply.
After crushing the sinister Bellito Syndicate underheel, Stormguard, the resident superteam of Titan City is hitting the sleepy little town of Falcon's Hollow for a little well-deserved R and R. But the work of Stormguard is never done. Danger and daring await our overworked superheros who just can't catch a break. Emphasis on role-playing, not on munchkinism or rules lawyering.
Be part of history in the making by helping to decide Indy 2006's most coveted championship. Play in the finest adventures created by 10 DMs all striving to prove themselves the Iron Dungeonmaster! Madcap D&D madness, and wild fanfare ala Iron Chef is guaranteed. Also compete in this year's players olympics, and win great prizes by testing your gamer skills. Check out irondm.com for more details.
Codename Rook was one of the Company's best. When another dark branch of the UCAS government cherry-picked him from Project Checkmate two years ago, there was hell to pay. Now Rook is off the reservation, and has the blood of dead sheik on his hands. Only his old mentor, and a team of crack operatives have a chance of hunting him down before he singlehandedly destablizies the world economy, and brings down a megacorp in the process. Heavy emphasis on roleplaying...munchkins and rules lawyers can slot off.
Demon Busters Expeditionary Force Delta has had its hands full recently with sentient saurians and atomic oni, but news of a marauding group of soupies has them speeding to the old border. Sharpen your stakes, polish your silver bullets and check your talismans. The hunt is on. Witches, Werewolves and Vampires, Oh my!
In the wind swept steppes of the Blue Desert, King Faruk's caravans have become the target of Jinsha Khan's nomadic raiders...or so it seems. Nevertheless, something else stirs deep within the blue sands that would see both groups destroy each other and the Blue Desert drink the blood that falls. It is now up to a brave band of adventurers to discover the truth and prevent a war.
Rule lawyers and munchkins need not apply.