A Sci-Fi themed card game. Points are earned by winning challenges, capturing enemies, and earning credits. Governments use military and civilian abilities to achieve their objectives.
Description:
A card placement game where the cards you keep in your hand roll over to the next round. Players will play four cards per challenge. The most powerful card will win the hand, but there are exceptions. Military can combine power, diplomats prevent military from winning, cards can be captured or eliminated. Assassins, Diplomats, Mechs, Merchants, Emissaries, Sappers, and Spies are just some cards you will encounter. A complete game consists of 3 challenges.
A Sci-Fi themed card game. Points are earned by winning challenges, capturing enemies, and earning credits. Governments use military and civilian abilities to achieve their objectives.
Description:
A card placement game where the cards you keep in your hand roll over to the next round. Players will play four cards per challenge. The most powerful card will win the hand, but there are exceptions. Military can combine power, diplomats prevent military from winning, cards can be captured or eliminated. Assassins, Diplomats, Mechs, Merchants, Emissaries, Sappers, and Spies are just some cards you will encounter. A complete game consists of 3 challenges.
A Sci-Fi themed card game. Points are earned by winning challenges, capturing enemies, and earning credits. Governments use military and civilian abilities to achieve their objectives.
Description:
A card placement game where the cards you keep in your hand roll over to the next round. Players will play four cards per challenge. The most powerful card will win the hand, but there are exceptions. Military can combine power, diplomats prevent military from winning, cards can be captured or eliminated. Assassins, Diplomats, Mechs, Merchants, Emissaries, Sappers, and Spies are just some cards you will encounter. A complete game consists of 3 challenges.
A Sci-Fi themed card game. Points are earned by winning challenges, capturing enemies, and earning credits. Governments use military and civilian abilities to achieve their objectives.
Description:
A card placement game where the cards you keep in your hand roll over to the next round. Players will play four cards per challenge. The most powerful card will win the hand, but there are exceptions. Military can combine power, diplomats prevent military from winning, cards can be captured or eliminated. Assassins, Diplomats, Mechs, Merchants, Emissaries, Sappers and Spies are just some cards you will encounter. A complete game consists of 3 challenges.
A Sci-Fi themed card game. Points are earned by winning challenges, capturing enemies, and earning credits. Governments use military and civilian abilities to achieve their objectives.
Description:
A card placement game where the cards you keep in your hand roll over to the next round. Players will play four cards per challenge. The most powerful card will win the hand, but there are exceptions. Military can combine power, diplomats prevent military from winning, cards can be captured or eliminated. Assassins, Diplomats, Mechs, Merchants, Emissaries, Sappers and Spies are just some cards you will encounter. A complete game consists of 3 challenges.
A Sci-Fi themed card game. Points are earned by winning challenges, capturing enemies, and earning credits. Governments use military and civilian abilities to achieve their objectives.
Description:
A card placement game where the cards you keep in your hand roll over to the next round. Players will play four cards per challenge. The most powerful card will win the hand, but there are exceptions. Military can combine power, diplomats prevent military from winning, cards can be captured or eliminated. Assassins, Diplomats, Mechs, Merchants, Emissaries, Sappers and Spies are just some cards you will encounter. A complete game consists of 3 challenges.
Reinforce the cosmic gate before it’s too late. Combine the proper components, be warned, delving into the occult will affect your sanity. Stop the cultists. Create the sigils. Time is running out!
Description:
As specialists from the Department of Paranormal Investigations, you have been sent to reinforce the cosmic gate. You must be confident that you are combining the proper components, but be warned, delving into the occult is certain to affect you and your colleague’s sanity. Cultists are sure to be aware of your plans by now and are secretly plotting to thwart them. The clock is ticking and time is running short. Stop the cultists - create the sigils - secure the gate - save humanity.
Reinforce the cosmic gate before it’s too late. Combine the proper components, be warned, delving into the occult will affect your sanity. Stop the cultists. Create the sigils. Time is running out!
Description:
As specialists from the Department of Paranormal Investigations, you have been sent to reinforce the cosmic gate. You must be confident that you are combining the proper components, but be warned, delving into the occult is certain to affect you and your colleague’s sanity. Cultists are sure to be aware of your plans by now and are secretly plotting to thwart them. The clock is ticking and time is running short. Stop the cultists - create the sigils - secure the gate - save humanity.
Reinforce the cosmic gate before it’s too late. Combine the proper components, be warned, delving into the occult will affect your sanity. Stop the cultists. Create the sigils. Time is running out!
Description:
As specialists from the Department of Paranormal Investigations, you have been sent to reinforce the cosmic gate. You must be confident that you are combining the proper components, but be warned, delving into the occult is certain to affect you and your colleague’s sanity. Cultists are sure to be aware of your plans by now and are secretly plotting to thwart them. The clock is ticking and time is running short. Stop the cultists - create the sigils - secure the gate - save humanity.
Reinforce the cosmic gate before it’s too late. Combine the proper components, be warned, delving into the occult will affect your sanity. Stop the cultists. Create the sigils. Time is running out!
Description:
As specialists from the Department of Paranormal Investigations, you have been sent to reinforce the cosmic gate. You must be confident that you are combining the proper components, but be warned, delving into the occult is certain to affect you and your colleague’s sanity. Cultists are sure to be aware of your plans by now and are secretly plotting to thwart them. The clock is ticking and time is running short. Stop the cultists - create the sigils - secure the gate - save humanity.