A crazy psychology themed card game that is played in half an hour Laugh at all the psychology stuff that you've heard over the years. A "take that" game that will leave you with emotional baggage!
Description:
A twisted humorous psychology themed 1/2 hour card game. Your increasing emotional baggage begins to restrict your choices; while you must also balance your mental energy and play your cards wisely. Scoring is measured by how well you meet your 4 basic needs. To win, you need to be just a little bit better than everyone else. Defense Mechanisms, Phobias, Neurosis, Backhanded Compliments and a whole lot more.
A crazy psychology themed card game that is played in half an hour Laugh at all the psychology stuff that you've heard over the years. A "take that" game that will leave you with emotional baggage!
Description:
A twisted humorous psychology themed 1/2 hour card game. Your increasing emotional baggage begins to restrict your choices; while you must also balance your mental energy and play your cards wisely. Scoring is measured by how well you meet your 4 basic needs. To win, you need to be just a little bit better than everyone else. Defense Mechanisms, Phobias, Neurosis, Backhanded Compliments and a whole lot more.
A crazy psychology themed card game that is played in half an hour Laugh at all the psychology stuff that you've heard over the years. A "take that" game that will leave you with emotional baggage!
Description:
A twisted humorous psychology themed 1/2 hour card game. Your increasing emotional baggage begins to restrict your choices; while you must also balance your mental energy and play your cards wisely. Scoring is measured by how well you meet your 4 basic needs. To win, you need to be just a little bit better than everyone else. Defense Mechanisms, Phobias, Neurosis, Backhanded Compliments and a whole lot more.
A Sci-Fi themed trick-taking game (sort of). Points are earned by winning challenges, confiscating cards, and earning credits. Use military and civilian abilities to achieve their objectives.
Description:
Players will play three cards per challenge (trick). The most powerful card will win the hand, but there are exceptions. Military can combine power, diplomats prevent military from winning, cards can be confiscated or eliminated. Assassins, Mercenaries, Merchants, Emissaries, Thieves and Spies are just some cards you will encounter. A complete game consists of 3 challenges with selecting additional cards from a "market" in between challenges. The 4 player game has the option of playing in teams.
A Sci-Fi themed trick-taking game (sort of). Points are earned by winning challenges, confiscating cards, and earning credits. Use military and civilian abilities to achieve their objectives.
Description:
Players will play three cards per challenge (trick). The most powerful card will win the hand, but there are exceptions. Military can combine power, diplomats prevent military from winning, cards can be confiscated or eliminated. Assassins, Mercenaries, Merchants, Emissaries, Thieves and Spies are just some cards you will encounter. A complete game consists of 3 challenges with selecting additional cards from a "market" in between challenges. The 4 player game has the option of playing in teams.
A Sci-Fi themed trick-taking game (sort of). Points are earned by winning challenges, confiscating cards, and earning credits. Use military and civilian abilities to achieve their objectives.
Description:
Players will play three cards per challenge (trick). The most powerful card will win the hand, but there are exceptions. Military can combine power, diplomats prevent military from winning, cards can be confiscated or eliminated. Assassins, Mercenaries, Merchants, Emissaries, Thieves and Spies are just some cards you will encounter. A complete game consists of 3 challenges with selecting additional cards from a "market" in between challenges. The 4 player game has the option of playing in teams.
Reinforce the cosmic gate before it’s too late. Combine the proper components, be warned, delving into the occult will affect your sanity. Stop the cultists. Create the sigils. Time is running out!
Description:
As specialists from the Department of Paranormal Investigations, you have been sent to reinforce the cosmic gate. You must be confident that you are combining the proper components, but be warned, delving into the occult is certain to affect you and your colleague’s sanity. Cultists are sure to be aware of your plans by now and are secretly plotting to thwart them. The clock is ticking and time is running short. Stop the cultists - create the sigils - secure the gate - save humanity.
Reinforce the cosmic gate before it’s too late. Combine the proper components, be warned, delving into the occult will affect your sanity. Stop the cultists. Create the sigils. Time is running out!
Description:
As specialists from the Department of Paranormal Investigations, you have been sent to reinforce the cosmic gate. You must be confident that you are combining the proper components, but be warned, delving into the occult is certain to affect you and your colleague’s sanity. Cultists are sure to be aware of your plans by now and are secretly plotting to thwart them. The clock is ticking and time is running short. Stop the cultists - create the sigils - secure the gate - save humanity.
Reinforce the cosmic gate before it’s too late. Combine the proper components, be warned, delving into the occult will affect your sanity. Stop the cultists. Create the sigils. Time is running out!
Description:
As specialists from the Department of Paranormal Investigations, you have been sent to reinforce the cosmic gate. You must be confident that you are combining the proper components, but be warned, delving into the occult is certain to affect you and your colleague’s sanity. Cultists are sure to be aware of your plans by now and are secretly plotting to thwart them. The clock is ticking and time is running short. Stop the cultists - create the sigils - secure the gate - save humanity.
Reinforce the cosmic gate before it’s too late. Combine the proper components, be warned, delving into the occult will affect your sanity. Stop the cultists. Create the sigils. Time is running out!
Description:
As specialists from the Department of Paranormal Investigations, you have been sent to reinforce the cosmic gate. You must be confident that you are combining the proper components, but be warned, delving into the occult is certain to affect you and your colleague’s sanity. Cultists are sure to be aware of your plans by now and are secretly plotting to thwart them. The clock is ticking and time is running short. Stop the cultists - create the sigils - secure the gate - save humanity.