It is the year 2849, and humanity has harnessed the power of the pulsars. Now we must find a way to distribute this power throughout the stars and make big profits along the way!
Description:
Pulsar 2849 is a dice drafting game set in a science fiction universe. In each of eight rounds, players must choose dice from a common pool in order to take actions like flying starships to discover habitable planets; staking claims on energy-producing pulsars; building gyrodynes to harness pulsar power; patenting new technology, and more. Actions per round are limited and competition is fierce, so each die you choose and each decision you make is crucial. Whoever scores the most points at the end of eight rounds is the victor! *This game will be taught by a member of our CGE demo team.*
It is the year 2849, and humanity has harnessed the power of the pulsars. Now we must find a way to distribute this power throughout the stars and make big profits along the way!
Description:
Pulsar 2849 is a dice drafting game set in a science fiction universe. In each of eight rounds, players must choose dice from a common pool in order to take actions like flying starships to discover habitable planets; staking claims on energy-producing pulsars; building gyrodynes to harness pulsar power; patenting new technology, and more. Actions per round are limited and competition is fierce, so each die you choose and each decision you make is crucial. Whoever scores the most points at the end of eight rounds is the victor! *This game will be taught by a member of our CGE demo team.*
It is the year 2849, and humanity has harnessed the power of the pulsars. Now we must find a way to distribute this power throughout the stars and make big profits along the way!
Description:
Pulsar 2849 is a dice drafting game set in a science fiction universe. In each of eight rounds, players must choose dice from a common pool in order to take actions like flying starships to discover habitable planets; staking claims on energy-producing pulsars; building gyrodynes to harness pulsar power; patenting new technology, and more. Actions per round are limited and competition is fierce, so each die you choose and each decision you make is crucial. Whoever scores the most points at the end of eight rounds is the victor! *This game will be taught by a member of our CGE demo team.*
It is the year 2849, and humanity has harnessed the power of the pulsars. Now we must find a way to distribute this power throughout the stars and make big profits along the way!
Description:
Pulsar 2849 is a dice drafting game set in a science fiction universe. In each of eight rounds, players must choose dice from a common pool in order to take actions like flying starships to discover habitable planets; staking claims on energy-producing pulsars; building gyrodynes to harness pulsar power; patenting new technology, and more. Actions per round are limited and competition is fierce, so each die you choose and each decision you make is crucial. Whoever scores the most points at the end of eight rounds is the victor! *This game will be taught by a member of our CGE demo team.*
It is the year 2849, and humanity has harnessed the power of the pulsars. Now we must find a way to distribute this power throughout the stars and make big profits along the way!
Description:
Pulsar 2849 is a dice drafting game set in a science fiction universe. In each of eight rounds, players must choose dice from a common pool in order to take actions like flying starships to discover habitable planets; staking claims on energy-producing pulsars; building gyrodynes to harness pulsar power; patenting new technology, and more. Actions per round are limited and competition is fierce, so each die you choose and each decision you make is crucial. Whoever scores the most points at the end of eight rounds is the victor! *This game will be taught by a member of our CGE demo team.*
It is the year 2849, and humanity has harnessed the power of the pulsars. Now we must find a way to distribute this power throughout the stars and make big profits along the way!
Description:
Pulsar 2849 is a dice drafting game set in a science fiction universe. In each of eight rounds, players must choose dice from a common pool in order to take actions like flying starships to discover habitable planets; staking claims on energy-producing pulsars; building gyrodynes to harness pulsar power; patenting new technology, and more. Actions per round are limited and competition is fierce, so each die you choose and each decision you make is crucial. Whoever scores the most points at the end of eight rounds is the victor! *This game will be taught by a member of our CGE demo team.*
It is the year 2849, and humanity has harnessed the power of the pulsars. Now we must find a way to distribute this power throughout the stars and make big profits along the way!
Description:
Pulsar 2849 is a dice drafting game set in a science fiction universe. In each of eight rounds, players must choose dice from a common pool in order to take actions like flying starships to discover habitable planets; staking claims on energy-producing pulsars; building gyrodynes to harness pulsar power; patenting new technology, and more. Actions per round are limited and competition is fierce, so each die you choose and each decision you make is crucial. Whoever scores the most points at the end of eight rounds is the victor! *This game will be taught by a member of our CGE demo team.*
It is the year 2849, and humanity has harnessed the power of the pulsars. Now we must find a way to distribute this power throughout the stars and make big profits along the way!
Description:
Pulsar 2849 is a dice drafting game set in a science fiction universe. In each of eight rounds, players must choose dice from a common pool in order to take actions like flying starships to discover habitable planets; staking claims on energy-producing pulsars; building gyrodynes to harness pulsar power; patenting new technology, and more. Actions per round are limited and competition is fierce, so each die you choose and each decision you make is crucial. Whoever scores the most points at the end of eight rounds is the victor! *This game will be taught by a member of our CGE demo team.*
It is the year 2849, and humanity has harnessed the power of the pulsars. Now we must find a way to distribute this power throughout the stars and make big profits along the way!
Description:
Pulsar 2849 is a dice drafting game set in a science fiction universe. In each of eight rounds, players must choose dice from a common pool in order to take actions like flying starships to discover habitable planets; staking claims on energy-producing pulsars; building gyrodynes to harness pulsar power; patenting new technology, and more. Actions per round are limited and competition is fierce, so each die you choose and each decision you make is crucial. Whoever scores the most points at the end of eight rounds is the victor! *This game will be taught by a member of our CGE demo team.*
SETI: Search for Extraterrestrial Intelligence Preview Learn to Play
Summary:
Intelligent life is out there somewhere. Will you be the one to find it? On the moons and planets of our solar system or nebulae far beyond, you will search among the stars for signs of life.
Description:
In SETI: Search for Extraterrestrial Intelligence, players lead a scientific institution tasked with searching for traces of life beyond planet Earth and will explore nearby planets and their moons, direct telescopes to gaze into distant star systems to collect data, and upgrade equipment to analyze incoming data more efficiently. SETI: Search for Extraterrestrial Intelligence pays homage to space exploration, astronomy, and efforts to understand the nature of life in the universe. *This event will be played on a prototype of SETI: Search for Extraterrestrial Intelligence, the final version of which will be released later this year. As such, this prototype may not resemble the final published product. This game will be taught by a member of our CGE demo team. Players will be split into tables of 4 players each. We will attempt to keep groups together, but we cannot make guarantees.*